Author Topic: Character Rigging  (Read 3569 times)

Sinclair

  • Posts: 69
  • Turrets: +11/-6
Character Rigging
« on: May 06, 2010, 06:00:19 pm »
Hello fellow tremmers,

I have a question: Are the tremulous models made using rigging, as in: bone's and such, or in another way?

I'm trying to get a basic grip on character rigging, and was hoping that maaaaybe some of you know some helpful tutorials about it. I can't find them myself, and seeing that this is my favourite forum, with my favourite players registered on it, I thought it would be okay to ask you guys. ;)

Best,
|AoD|Sinclair :hovel:

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: Character Rigging
« Reply #1 on: May 06, 2010, 06:58:19 pm »
Trem models were probably made with bones, but were converted to vertex animations, because .md3 doesn't support skeletal animations. For tutorials, what program are you using?

cron

  • Donators
  • *
  • Posts: 197
  • Turrets: +22/-22
    • GrangerHub
Re: Character Rigging
« Reply #2 on: May 06, 2010, 06:59:19 pm »
The models are rigged with armatures (bones) in a 3d modeling program, and then posed, animated, and then the model and animation sequences are exported as MD3. The animations are triggered as needed, referencing the 'animation.cfg' file for that model. The MD3 format itself doesn't use any kind of bone data.

See these for more info:

Exporting Segmented Player Models from Blender to MD3
 
Videos: Blender Rigging Tutorials

Blender Animated Md3 Export (very basic info from the Cube engine wiki)

Edit: Uniq <3

Sinclair

  • Posts: 69
  • Turrets: +11/-6
Re: Character Rigging
« Reply #3 on: May 06, 2010, 07:13:16 pm »
I'm using Cinema 4D R11. Thanks for the quik responses, and I'll check those out.
|AoD|Sinclair :hovel: