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How to create ladders (what did I do wrong?)

Started by zybork, May 14, 2010, 01:36:26 PM

zybork

I know this may be a dummy question, but just to make sure I did nothing wrong:

A ladder is to be found in common textures, you just pull up a brush, give it the "ladder"-texture and it should work after you compile the map.

I have the weird feeling I left something out. :knotinbrain:
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.


zybork

Hm, that gives me the ladder-capability allright, but shouldn't the ladder itself be a transparent brush when rendered?
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

ACKMAN

The ladder thingie is a shader. It's transparent and solid. You have to create the ladder itself and then put a brush over it with the ladder texture.

DraZiLoX

You can make ladder only using one texture. You dont need to include shader files in pk3.

zybork

Actually, I am using the .bsp, I do not produce a pk3 yet. The result of compilation is a solid, nontransparent block with that ugly "shader not found"-texture on it (grey with a white grid).

Afair, this should not be the case, should it?
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

ACKMAN

Quote from: zybork on May 14, 2010, 05:28:38 PM
Actually, I am using the .bsp, I do not produce a pk3 yet. The result of compilation is a solid, nontransparent block with that ugly "shader not found"-texture on it (grey with a white grid).

Afair, this should not be the case, should it?

DING DING DING!!! WE HAVE A WINNER!!!


ULTRA Random ViruS

lol draz, i didnt know you go to these forums

DraZiLoX

Little offtopic, but i have been here now almost year. You are less annoying here. Try be same at other forums.

ULTRA Random ViruS