Author Topic: Performance Enhancing Drugs  (Read 5271 times)

Conzul

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Performance Enhancing Drugs
« on: May 15, 2010, 05:18:28 pm »
                    

How about a shot of drugs that you can buy at the armory for a relatively cheap price that you can use on the battlefield? It could have a brief effect, borrowing from one or more of the following possible enhancements:

**  10 seconds of unlimited sprint/jump energy.
**  5 seconds of increased kinetic damage resistance (knockback won't send u flying as far (goon, trample))
**  5 seconds of all damage reduction.
**  30 seconds of "Really, Really High", where you are so high that all humans and aliens around you get high too and stop fighting (similar to the armistice ability that TEC battleships have in sins of a solar empire)

The purpose it would serve would be to help bottomed out ($$wise) soldiers be more competitive against s3 aliens when the match isn't going well, or when they just joined and would end up being feeders anyway.
« Last Edit: May 15, 2010, 05:43:09 pm by Conzul »

Saliva

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Re: Performance Enhancing Drugs
« Reply #1 on: May 15, 2010, 07:10:49 pm »
The idea isn't too bad but the effects you suggest are too powerful. Aliens would need improvements to balance it. Some of the effects are also quite silly but still this idea could work with proper balancing and a fitting effect.

Conzul

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Re: Performance Enhancing Drugs
« Reply #2 on: May 15, 2010, 08:10:24 pm »
The idea isn't too bad but the effects you suggest are too powerful. Aliens would need improvements to balance it.

They could be minimized, of course. Like #3, five secs all damage reduction: could mean that say, for 5 secs, all damage that will happen to you will be reduced by 20%. Now lets say that this boostershot costs 100c. A grenade costs only 100 more, and you can potentially wipe out an alien nest. Or the sprint enhancement. Okay, maybe 10 secs is too long, but tremulous maps are getting bigger, and humans aren't getting any faster. How about it cost 200c and remain 10 seconds? Obviously much balancing work would have to be done, but humans (compared to aliens in 1.2) have a definite lack of features. I mean all they get is dodge, wtf.

Some of the effects are also quite silly but still this idea could work with proper balancing and a fitting effect.

I'm thinking maybe for a sound effect maybe a light Rastafarian beat, and for visuals we can have stardust rising from ppl's heads, maybe a marine or two crying on eachother's shoulder. Something moving. You know.

UniqPhoeniX

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Re: Performance Enhancing Drugs
« Reply #3 on: May 15, 2010, 09:23:36 pm »
If you knew what can be done with strafejumping you'd know that unlimited stamina for 10 sec would be too good even if it costed 500 creds. Maybe even if it costed 1000, in case the user was really good at it.
If all nearby players stopped fighting even for 10 sec, you could just get that to 1-2 players, rush the enemy base with nades and lucis, get in safely and fire as soon as the effect stops.

Asvarox

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Re: Performance Enhancing Drugs
« Reply #4 on: May 15, 2010, 10:00:37 pm »
What do aliens have in 1.2 that they don't have in 1.1?

These ideas won't do anything good to the balance. They might work as a mod but I doubt they would in "normal" game.
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Conzul

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Re: Performance Enhancing Drugs
« Reply #5 on: May 15, 2010, 11:14:33 pm »
OMG I can't believe you guys thought I was serious with the last effect. That was a joke.

If you knew what can be done with strafejumping you'd know that unlimited stamina for 10 sec would be too good even if it costed 500 creds. Maybe even if it costed 1000, in case the user was really good at it.
If all nearby players stopped fighting even for 10 sec, you could just get that to 1-2 players, rush the enemy base with nades and lucis, get in safely and fire as soon as the effect stops.

Fair enough - how about 2-4 seconds unlimited stamina? Just cus I post a number, I don't zealously believe that that's how it should be, I'm setting up an idea for bouncing around and feedback. The Armistice effect was a joke, ignore it.

What do aliens have in 1.2 that they don't have in 1.1?
Aliens: Tyrant Crush, Basi Gas Upgrade, Basi healing capabilities, functional barricades, dretch improvements (xcept 4 value), marauder zap improvements, marauder walljump improvements, exploding barbs for adv goon, knockback for goon pounce, hives and tubes fire through other structures, granger can slash @s1, ... ....

Humans: Dodge. Changed DC and repeaters.

Check and Mate.

These ideas won't do anything good to the balance. They might work as a mod but I doubt they would in "normal" game.

This is unconstructive. How would these (or variations thereof) not do anything good for balance? If you feel that you have reasons for that, say it. Anyone can say, "No, this idea will be bad." That's a waste of whitespace. HOW will it be bad?
I have a few reasons why something like this should be implemented, that's better than a million unspoken cons.
>> Should be simple to implement (no models, animations, art, just number - code - changes).
>> Humans still lose slightly more games than aliens do. A light addition to human capabilities may finally even the ratio completely.
>> The Stamina booster would help on larger maps, to give humans a fighting chance to make it to alien base.
>> Damage reduction booster - well - this would reward timing skill with survivability. Like, you are rewarded with a few secs of improved health to reward you for conserving your boostershot and timing it for maximum effect.

Quote from: Conzul
The purpose it would serve would be to help bottomed out ($$wise) soldiers be more competitive against s3 aliens when the match isn't going well, or when they just joined and would end up being feeders anyway.
« Last Edit: May 15, 2010, 11:16:30 pm by Conzul »

CorSair

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Re: Performance Enhancing Drugs
« Reply #6 on: May 16, 2010, 04:51:48 pm »
Cool.

Still, there needs to be some limits how much you can use "hypos" (prefer this word than drugs) in 5 mins or so. Like 4 stamina boosts in 2,5 mins (bit exaggerated, but possible), and it would consume your stamina much faster or something like it, and stamina consumption increase cumulates every time you take them, unless you keep 1 or 2 minutes of cooldown time. Then you can use "hypos" safely without repercussions. These boosts in hands of experts can be quite... disastrous to aliens.

But I'll need to think this more.

Asvarox

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Re: Performance Enhancing Drugs
« Reply #7 on: May 16, 2010, 05:00:17 pm »
Psst. you forgot about faster stamina regen, lower jump and sprint cost, better (harder to use though) rets and teslas, faster luci, blaster and pulse, stronger md (if you think 2dmg is not a difference ask a goon) and flamer, or medi's instant poison heal. But that wasn't my point. My point was, that most "buffs" given to aliens were made as a response to nerfs they got. While humans didn't get nerfed that much (luci and rets were nerfed but that's the matter of opinion if they are just better or weaker). Aliens are now worse, humans are better. IMO the game is balanced and plays really well now. Giving humans even more boosts would destroy this balance.

As for "pros" you gave us:
1) Woohoo that's great
2) "no i dont think so"
3) I have played pulse and procyon many times as human, never had such issue. You can also build repeater bases through the way to aliens base with medis, so you are always full of stamina. And if I ever had stamina booster, I would never use it for such trivial thing as running through the map.
4) skills of timing and survivability reward themselves.

As for the purpose of your idea, I think the last thing naked rifles should do is to spend their cash for 20% dmg resistance or being able to jump for 10 seconds. These would be more useful for full luci set + 2000credits humans who don't really need such boosts. That would be retarded to see a luci suit jumping through aliens base killing the eggs while aliens can hardly hurt him.

Also It was stated that there won't be "new things" in 1.2
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Conzul

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Re: Performance Enhancing Drugs
« Reply #8 on: May 16, 2010, 05:32:34 pm »
Psst. you forgot about faster stamina regen, lower jump and sprint cost, better (harder to use though) rets and teslas, faster luci, blaster and pulse, stronger md (if you think 2dmg is not a difference ask a goon) and flamer, or medi's instant poison heal. But that wasn't my point. My point was, that most "buffs" given to aliens were made as a response to nerfs they got. While humans didn't get nerfed that much (luci and rets were nerfed but that's the matter of opinion if they are just better or weaker). Aliens are now worse, humans are better. IMO the game is balanced and plays really well now. Giving humans even more boosts would destroy this balance.
Yeah well, I only listed half of the things I could think of for aliens. I still win.

As for "pros" you gave us:
1) Woohoo that's great
2) "no i dont think so"
3) I have played pulse and procyon many times as human, never had such issue. You can also build repeater bases through the way to aliens base with medis, so you are always full of stamina. And if I ever had stamina booster, I would never use it for such trivial thing as running through the map.
4) skills of timing and survivability reward themselves.

1) Ain't it though?
2) Well I think I do think so...
3) So your comfortable with tree hugging in "Ancient Remains".
4) No. Way.

As for the purpose of your idea, I think the last thing naked rifles should do is to spend their cash for 20% dmg resistance or being able to jump for 10 seconds. These would be more useful for full luci set + 2000credits humans who don't really need such boosts. That would be retarded to see a luci suit jumping through aliens base killing the eggs while aliens can hardly hurt him.
Not if it was cheap, and made so that it couldn't be combined with bsuits.

Also It was stated that there won't be "new things" in 1.2

That's funny. 1.2 is full of "new things".

Asvarox

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Re: Performance Enhancing Drugs
« Reply #9 on: May 16, 2010, 07:06:10 pm »
list buffs and nerfs of aliens and humans, then see if you win

1) The motto "it's easy to code, so we do it" probably belongs to X
2) The stats, the game, the developers say they don't.
3) Yes I am. Never had stamina problems while running around since it was tweaked (Phase 3?)
4) whatever hardly see your point here

Still those steroids are last thing I (and especially newbies who only buy big guns) would buy if I was broke. If they made it into the game, they wouldn't be used as they were meant to.

I should be more clear: It's been stated that there wont be no new "new things" in 1.2. I'd rather say that there are only two new things - dodge, and arguably lisk healing aura - which doesn't apply to "many" though.
I MINE FULL WEREWOLFES
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Conzul

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Re: Performance Enhancing Drugs
« Reply #10 on: May 16, 2010, 09:27:14 pm »
What makes you think that this suggestion was for 1.2, anyway?

David

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Re: Performance Enhancing Drugs
« Reply #11 on: May 16, 2010, 09:29:33 pm »
Basi healing isn't so much "new" as "moved from tyrant".

And we assume it's for 1.2, as we assume you were trying to make a suggestion for the future of trem.
If you weren't, then why did you post?
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Conzul

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Re: Performance Enhancing Drugs
« Reply #12 on: May 16, 2010, 09:35:03 pm »
The future of trem.... there may be such things as 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, ... Any constructive feedback does not necessarily need to go into the next official release.

David

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Re: Performance Enhancing Drugs
« Reply #13 on: May 16, 2010, 09:57:24 pm »
Yes, because when you send ford some suggestions for their next car, using the Model T as a baseline is obviously the way to go.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

mooseberry

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Re: Performance Enhancing Drugs
« Reply #14 on: May 17, 2010, 12:22:41 am »
The future of trem.... there may be such things as 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, ... Any constructive feedback does not necessarily need to go into the next official release.

Oh yes of course. 1.3 alone would probably not be out until 2014 at the earliest following this pattern. And ignoring how long till new versions (3.0? lol) there isn't really much point in trying to offer suggestions for a future version, when a new future version is currently being worked on. Why not suggest for the immediate future now? Let people get your ideas sooner than ignore 1.2, wait 4 years for 1.3, and see what happens.

Or of course, you could go back and suggest changes for 1.1... which would only be done by some modder, so suggest it somewhere else where one is likely to take you up on it...
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