the following issue i faced at gpp euro:
started building, moved reactor far away from default base.
built a repeater at the old base to resupply it with power. afaik it should repower at least some structures what it can reach, however, it didnt.
in spite of this, i could build basically as many armories/turrets etc around this repeater as i wanted. they appeared as unpowered.
the timer went on, the unpowered structures blown up except what suddenly got power from the repeater (it seems the program preferred the ones i built later).
idn if its a known thing, tried it several times on different maps. probably a bug, or am i missing a point?
+: if you start to build nodes near the repeater, you can get like 6 of them and they dont blow up like the other not powered stuffs as far as i have tried