I have an idea to make chained lighting different. I think this would serve alien teamwork better, and because I think that it's OP anyway. This idea would also give the DC

more strategic importance than it now has. This idea only applies to human base structures.
>> Zap will damage and
freeze the targeted structure, and
freeze chained structures for a brief time (1-2 seconds)
without damaging them. This would stop the

from being a one-alien base renovator. Humans rarely can take out a full alien base by one human, unlike marauder zap.
>>

DC, when built, will
negate the freeze effect of chained lightning, of structures within its range. This means that the mara would only damage (and not freeze) the structure that it targeted mainly, and (possibly)not chain to nearby targets. I also think the DC heal rate should be more like 4 or 5 HP/sec, but that's something else.
This means several things. For one, it becomes way more important for aliens to take out the DC, and way more important for humans to build it asap to stop as2. Next, it means that when aliens coordinate their attack (even loosely) that freeze will allow dretches and other weaklings to momentarily bypass base defenses, thereby rewarding teamwork with opportunity. Both of these effects are good things, IMO.
I've tried to kill 2 birds with this stone, the bird of

OPness (smaller bird), and the bird of lack of teamwork incentive for aliens(bigger bird). (Alien skill tends toward John Wayne-ness)