shaders - /base/scripts/<file>
textures - /base/textures/...
map - /base/maps/...
Removed the line and nothing happened (whitespace is fine).
I did look at the warnings. I learned there is no surfaceparm "solid"

(all non-warning related messages removed)
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: surface at ( -1311 -6016 320) ( 1670 -6016 1472) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 24
WARNING: surface at ( -1311 -6016 -32) ( 1670 -6016 320) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 24
WARNING: surface at ( 1520 -3802 1536) ( 3320 -1648 1536) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 18
WARNING: surface at ( 1294 -3009 1536) ( 3178 -1640 1536) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 18
WARNING: surface at ( 512 -3802 1536) ( 3320 -1648 1536) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 23
... 30 more of this same warning ...
I removed the solid surfaceparm and recompiled but no good.