Author Topic: Suggestion for 1.2?  (Read 2283 times)

BlOw*Up

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Suggestion for 1.2?
« on: May 26, 2010, 06:40:44 pm »
Hi I am new here lol.

I have couple of suggestion about tremulous from Alien prespective.

1.) The infestation you know that black ooze that comes from the building on the ground it would be awesome if Overmind could produce a big area with that ooze and also that eggs could produce a little larger area.
It wouldn't affect the gameplay but it would really gave the feeling of some sinister infestation.
2.) New build time icon. because humans and aliens have the same icon when building.
3.) Claws, legs or even mouth on the screen when you are an alien for attacking kinda like alien vs predator while being alien.
4.) New models for Dragoon, Tyrant and ganger so they would look more scary like
Kinda like tyranids from warhammer
http://cache.kotaku.com/assets/images/kotaku/2008/08/tyranid.jpg
Marauders and basilisk are really scary because they are colored spot on.

« Last Edit: May 26, 2010, 06:43:19 pm by BlOw*Up »

David

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Re: Suggestion for 1.2?
« Reply #1 on: May 26, 2010, 07:51:28 pm »
The creep only works on the same surface the building is on, so if you have it by an edge it looks a bit odd.  Bigger would look really odd unless it could be made to grow around corners, which AFAIK isn't likley.  And it would affect gameplay by making it easier to spot hidden eggs :)

AFAIK new huds are on the todo list, not sure if the build timers are changing.

http://www.youtube.com/watch?v=9Sy3x3wnViQ  There are some better vids just my search-fu scuks.

AFAIK no new aliens models are coming, but the humans are getting a lot redone.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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BlOw*Up

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Re: Suggestion for 1.2?
« Reply #2 on: May 26, 2010, 08:00:32 pm »
Thanks for the replay its awesome.

About that build timer its awesome because I was playing 1.1 version and the alien build timer was like for humans you know that green and today I download 1.2 beta patch and its red with HP on it and its exactly what I meant :D

Anyway tnx for taking your time peace.

Also baricades are awesome they lower themself down when you want to jump over them that was a pain in the ass in 1.1 with newbie builders planting baricades at the doors.
« Last Edit: May 26, 2010, 08:02:17 pm by BlOw*Up »

BlOw*Up

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Re: Suggestion for 1.2?
« Reply #3 on: May 27, 2010, 12:58:13 am »
I saw that you removed hovel from the game because it was useless.

It would be cool if you gave hovel another factors like acidic mine which explodes when humans are close :D

rotacak

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Re: Suggestion for 1.2?
« Reply #4 on: June 01, 2010, 01:53:50 am »
Dont even try to change god granger!  :granger: