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Compile error

Started by commander scrooge, May 27, 2010, 04:00:30 PM

commander scrooge

When I try to build my map I get the error

"Error opening/Users/mycomputer/Desktop/my_map.bsp: no such file or directory"
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UniqPhoeniX

You need to compile the bsp before compiling light/vis. Try a different build option. And 'Desktop'? D: it should create/look for the files in tremulous/base/maps.

ULTRA Random ViruS

Same thing happened to me. Just save it in a different folder. I saved it in my documents folder. (not really in it but go like this: c:\documents and settings\[user]\[map name].bsp and thats it.

commander scrooge

OK, I tried a different build and it didn't work, this is what the console thing below said when it stopped.

"Entity 330,brush 0:origin brush detected
Connection closed."

I moved the .map to my documents folder, same error as in my first post.

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CorSair

Hmmm.
What you use? NetRadiant or GTKRadiant?

And i doubt that problem doesn't come from where you have placed it.

Try check entity list, and find the brush in wrong place. And make it worldspawn.

Need bit more info and data, and i shall try find solution, even as retarded as i am.  :)

commander scrooge

I use netradiant.  How would I know which entity is in the wrong place?
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UniqPhoeniX

Nothing to do with entity being in the wrong place, just that the entity contains a brush with common/origin texture... Which would be totally fine with doors/trains. And there can't be any origin brushes in worldspawn.

commander scrooge

How would I find which entity needs changing?  This map has 435 entities.

@UPX
Are you saying the entities are not my problem?
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