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Setting upListening...=== running build command ==="/usr/local/games/netradiant-20100214-x86/q3map2.x86" -v -connect 127.0.0.1:39000 -game tremulous -fs_basepath "/home/micah/.tremulous/" -fs_game base -light -faster -patchshadows "/home/micah/.tremulous/base/maps/nintendo_land.map"Connected.threads: 4Q3Map - v1.0r (c) 1999 Id Software Inc.Q3Map (ydnar) - v2.5.17nNetRadiant - v1.5.0n Feb 14 2010 18:15:35Your map saw the pretty lights from q3map2's BFG--- InitPaths ---VFS Init: /home/micah/.tremulous/base/VFS Init: /home/micah/.tremulous//base/VFS Init: /home/micah/.tremulous/base/VFS Init: /home/micah/.tremulous//base/--- Light ------ ProcessGameSpecific --- lightning model: quake3 lightmap size: 128 x 128 pixels lightning gamma: 1.000000 lightning compensation: 1.000000 lightning exposure: 1.000000 lightgrid scale: 1.000000 lightgrid ambient scale: 1.000000 shader lightstyles hack: enabled keep lights: disabled patch shadows: disabled deluxemapping: disabled--- ProcessCommandLine ---Faster mode enabledPatch shadow casting enabled[SHADER LOADING REMOVED] 86 light entities--- SetupBrushes --- 2565 opaque brushes--- SetupDirt --- 48 dirtmap vectors--- SetupFloodLight --- 64 numFloodVectors--- SetupSurfaceLightmaps ---[WARNING INFO REMOVED] 2709 surfaces 2419 raw lightmaps 108 surfaces vertex lit 2601 surfaces lightmapped 2498 planar surfaces lightmapped 0 non-planar surfaces lightmapped 103 patches lightmapped 0 planar patches lightmapped--- SetupTraceNodes --- 203215 trace windings (97.68MB) 388543 trace triangles (32.61MB) 139620 trace nodes (8.52MB) 69307 leaf nodes (4.23MB) 2 average windings per leaf node 32 max trace depth--- SetupGrid ---Grid size = { 64, 64, 128 } 712908 grid points--- CreateLights --- 102 point lights 0 spotlights 8458 diffuse (area) lights 0 sun/sky lights--- SetupEnvelopes (fast) ---
8560 total lights 0 culled lights--- TraceGrid ---0...1...2...3...4...5...6...7...8...9... (1261)252 x 123 x 23 = 712908 grid1511742999 grid points envelope culled 8933137 grid points bounds culled--- MapRawLightmap ---0...1...2...3...4...5...6...7...8...9... (4) 748070 luxels 521706 luxels mapped 65452 luxels occluded--- FloodlightRawLightmap ---0...1...2...3...4...5...6...7...8...9... (0) 0 custom lightmaps floodlighted--- SetupEnvelopes (fast) --- 8560 total lights 0 culled lights--- IlluminateRawLightmap ---0...1...2...3...4...5...6...7...8...9... (245) 748070 luxels illuminated--- IlluminateVertexes ---0...1...2...3...4...5...6...7...8...9... (1) 21725 vertexes illuminated 859536 lights plane culled 8742323 lights envelope culled 0 lights bounds culled 11026305 lights cluster culled--- StoreSurfaceLightmaps ---Subsampling...collapsing...sorting...allocating.. .storing...projecting...done. 620441 luxels used 655360 luxels stored (94.67 percent efficiency) 504 solid surface lightmaps 379 identical surface lightmaps, using 9629 luxels 0 vertex forced surfaces 0 vertex approximated surfaces 40 BSP lightmaps 40 total lightmaps 369 unique lightmap/shader combinationsWriting /home/micah/.tremulous/base/maps/nintendo_land.bspWrote 9.5 MB (9924056 bytes) 1530 seconds elapsedDisconnectingConnection closed.