Author Topic: Project Rapier - Beta 2  (Read 7949 times)

A Spork

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Project Rapier - Beta 2
« on: May 28, 2010, 07:40:37 pm »


Created as part of the Codename Raven initiative for the Defense of Earth, an old abandoned aircraft hangar was retrofitted as a hidden military base to prepare for the alien invasion they all knew was coming...

Screenshots
Download

Beta 2 Released.
Comments, Constructive Criticism welcome.

Changelog from Beta 1 -> Beta 2:
  • Bottom of Escape hatch ladder now drops on humans stage 2
  • Made more Rant friendly.
  • New Levelshot(thats less dark)

Note: This map was kinda designed with 1.2 in mind, but should still play well on 1.1
« Last Edit: June 09, 2010, 10:58:49 pm by A Spork »
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Celestial_Rage

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Re: Project Rapier - Beta 1
« Reply #1 on: May 28, 2010, 08:11:36 pm »
Nice map Spork. It was fun playing it on 1.1
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rotacak

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Re: Project Rapier - Beta 1
« Reply #2 on: May 29, 2010, 11:23:32 pm »
Map looks nice, have some missing textures, but it is absolutly humans biased. Tyrant can't fit anywhere, many doors and holes in walls are too small for him and rooms are globally too small for any maneuvers. BTW, is possible to open that "button" doors?

A Spork

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Re: Project Rapier - Beta 1
« Reply #3 on: May 30, 2010, 04:48:46 am »
1) >.> where?
2) I'm aware it's not the most rant friendly, but that doesn't make it human biased(I'd be willing to bet maras and lisks would dominate most areas)
3) nope
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rotacak

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Re: Project Rapier - Beta 1
« Reply #4 on: May 30, 2010, 11:03:45 am »
1) nothing secret, delete all maps, leave only this and walk trough map - you will see missing textures.
2) well, in 1.2 I agree, there is globally tyrant useless, mara pwn all. But in 1.1 it is bad.

Snake

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Re: Project Rapier - Beta 1
« Reply #5 on: May 30, 2010, 12:05:09 pm »
:o you stole (one of) my nickname(s) :D
.

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Re: Project Rapier - Beta 1
« Reply #6 on: May 30, 2010, 08:27:32 pm »
@rotacak: Where in my map though?
@Snok: Actually, the Name came from a song, nothing to do with you, sorry (<3)
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rotacak

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Re: Project Rapier - Beta 1
« Reply #7 on: May 30, 2010, 11:18:06 pm »
There:


A Spork

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Re: Project Rapier - Beta 1
« Reply #8 on: May 30, 2010, 11:50:13 pm »
*facepalm*
how did I miss those >.>
thanks for letting me know.
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nubcake

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Re: Project Rapier - Beta 1
« Reply #9 on: May 31, 2010, 01:47:49 pm »
Havent played but from the screenshot you posted thats one huge light leak :(

commander scrooge

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Re: Project Rapier - Beta 1
« Reply #10 on: June 05, 2010, 04:48:07 pm »
added to list of maps
Pathbot every thing you need here

A Spork

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Re: Project Rapier - Beta 1
« Reply #11 on: June 05, 2010, 06:14:12 pm »
Thanks!
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A Spork

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Re: Project Rapier - Beta 2
« Reply #12 on: June 09, 2010, 10:59:10 pm »
Beta 2 Released!
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Demolution

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Re: Project Rapier - Beta 2
« Reply #13 on: June 10, 2010, 07:18:05 am »
Took me a while to figure out that the door to the 'barracks' doesn't actually lead anywhere... :P

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A Spork

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Re: Project Rapier - Beta 2
« Reply #14 on: June 10, 2010, 01:58:37 pm »
Lol.
Well it does say they are in lockdown...
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Demolution

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Re: Project Rapier - Beta 2
« Reply #15 on: June 10, 2010, 06:40:17 pm »
Lol.
Well it does say they are in lockdown...

Well yeah, but I was looking for a button to unlock it.. :P
Anyways, the map looks good, albeit a little confusing at first, but I'm sure that once people learn the locations that won't be a problem.
It seems a bit bare in certain places (hallways, random rooms) but it looks fun nonetheless.  :)

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.