Author Topic: Slow music?  (Read 3519 times)

DraZiLoX

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Slow music?
« on: May 30, 2010, 07:21:01 pm »
I make target_speaker (looped_on) and its slower that it should be. Why?

God, maker of the world

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Re: Slow music?
« Reply #1 on: May 31, 2010, 06:15:24 am »
Maybe the sample you play is not 22050 khz mono?

DraZiLoX

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Re: Slow music?
« Reply #2 on: May 31, 2010, 03:08:15 pm »
Works when i put it to worldspawn :-o.

God, maker of the world

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Re: Slow music?
« Reply #3 on: May 31, 2010, 05:28:39 pm »
Works when i put it to worldspawn :-o.

Sometimes, stuff works that is outside the specifications, and maybe this is the case.

Or the music is stereo, which would make sense for a developer to allow in worldspawn as the map music. But a target_speaker would of course not work properly with a stereo file.

So, how many channels and bits per sample and what rate does that sample have?

ULTRA Random ViruS

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Re: Slow music?
« Reply #4 on: June 19, 2010, 10:23:02 am »
Actually thats a good point. Sterio with sound on your left doesn't work.

Redman

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Re: Slow music?
« Reply #5 on: June 19, 2010, 01:57:54 pm »
Stereo sounds in target_speaker are always fucked up.