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Slow music?

Started by DraZiLoX, May 30, 2010, 07:21:01 PM

DraZiLoX

I make target_speaker (looped_on) and its slower that it should be. Why?

God, maker of the world

Maybe the sample you play is not 22050 khz mono?

DraZiLoX

Works when i put it to worldspawn :-o.

God, maker of the world

Quote from: DraZiLoX on May 31, 2010, 03:08:15 PM
Works when i put it to worldspawn :-o.

Sometimes, stuff works that is outside the specifications, and maybe this is the case.

Or the music is stereo, which would make sense for a developer to allow in worldspawn as the map music. But a target_speaker would of course not work properly with a stereo file.

So, how many channels and bits per sample and what rate does that sample have?

ULTRA Random ViruS

Actually thats a good point. Sterio with sound on your left doesn't work.

Redman

Stereo sounds in target_speaker are always fucked up.