Author Topic: Compile Failure Help  (Read 2523 times)

BumbullBee

  • Posts: 19
  • Turrets: +2/-1
Compile Failure Help
« on: June 03, 2010, 07:25:52 am »
Ok,

I know I posted this in another thread, but it didn't get much of a response.

I am using net radiant on mac, but I am 100% sure it is the same compiler. I try to compile and it goes fair well, but then..

Code: [Select]
=== running build command ===
"/Applications/NetRadiant.app/Contents/MacOS/install/q3map2.ub" -v -connect 127.0.0.1:39000 -game tremulous -fs_basepath "/Users/Peter/.tremulous/base/" -fs_game base -light -fast -super 2 -filter "/Users/Peter/.tremulous/base/maps/humanbase.map"
Connected.
threads: 4
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-svn219
NetRadiant    - v1.5.0n-svn219 Mar 15 2009 12:15:10
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /Users/Peter/.tremulous/base/
VFS Init: /Users/Peter/.tremulous/base//base/
VFS Init: /Users/Peter/.tremulous/base/
VFS Init: /Users/Peter/.tremulous/base//base/

--- Light ---
Fast mode enabled
Ordered-grid supersampling enabled with 4 sample(s) per lightmap texel
Lightmap filtering enabled
Map has shader script /Users/Peter/.tremulous/base/maps/../scripts/q3map2_humanbase.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/arachnid2.shader
entering scripts/atcs.shader
entering scripts/karith.shader
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
entering scripts/nexus6.shader
entering scripts/niveus.shader
entering scripts/transit.shader
entering scripts/tremor.shader
entering scripts/uncreation.shader
entering scripts/common.shader
entering scripts/common-trem.shader
entering scripts/titan.shader
entering scripts/displays.shader
entering scripts/misc.shader
entering scripts/plant_life.shader
entering scripts/water.shader
entering scripts/slime.shader
entering scripts/nateleaf.shader
Script file scripts/nateshade.shader was not found
entering scripts/web.shader
      476 shaderInfo
Loading /Users/Peter/.tremulous/base/maps/humanbase.bsp
Loading /Users/Peter/.tremulous/base/maps/humanbase.srf
--- LoadMapFile ---
Loading /Users/Peter/.tremulous/base/maps/humanbase.map
entering /Users/Peter/.tremulous/base/maps/humanbase.map
        0 light entities
--- SetupBrushes ---
      125 opaque brushes
--- SetupDirt ---
       48 dirtmap vectors
--- SetupFloodLight ---
       64 numFloodVectors
--- SetupSurfaceLightmaps ---
      268 surfaces
      192 raw lightmaps
       11 surfaces vertex lit
      257 surfaces lightmapped
      207 planar surfaces lightmapped
        0 non-planar surfaces lightmapped
       50 patches lightmapped
       10 planar patches lightmapped
--- SetupTraceNodes ---
     6978 trace windings (1.76MB)
    12981 trace triangles (1.09MB)
     3612 trace nodes (0.22MB)
     1807 leaf nodes (0.11MB)
        3 average windings per leaf node
       29 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
     1140 grid points
--- CreateLights ---
       80 point lights
        0 spotlights
       80 diffuse (area) lights
        0 sun/sky lights
--- SetupEnvelopes (fast) ---
      160 total lights
        0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
19 x 20 x 3 = 1140 grid
   115618 grid points envelope culled
        0 grid points bounds culled
--- MapRawLightmap ---
0...Connection closed.

I just copied and pasted it, any idea?

Thanks :)

God, maker of the world

  • Guest
Re: Compile Failure Help
« Reply #1 on: June 03, 2010, 04:10:22 pm »
I really don't know. Rough guess: Could be an access rights problem? (folder owner, read, write etc.)