Ok,
I know I posted this in another thread, but it didn't get much of a response.
I am using net radiant on mac, but I am 100% sure it is the same compiler. I try to compile and it goes fair well, but then..
=== running build command ===
"/Applications/NetRadiant.app/Contents/MacOS/install/q3map2.ub" -v -connect 127.0.0.1:39000 -game tremulous -fs_basepath "/Users/Peter/.tremulous/base/" -fs_game base -light -fast -super 2 -filter "/Users/Peter/.tremulous/base/maps/humanbase.map"
Connected.
threads: 4
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-svn219
NetRadiant - v1.5.0n-svn219 Mar 15 2009 12:15:10
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: /Users/Peter/.tremulous/base/
VFS Init: /Users/Peter/.tremulous/base//base/
VFS Init: /Users/Peter/.tremulous/base/
VFS Init: /Users/Peter/.tremulous/base//base/
--- Light ---
Fast mode enabled
Ordered-grid supersampling enabled with 4 sample(s) per lightmap texel
Lightmap filtering enabled
Map has shader script /Users/Peter/.tremulous/base/maps/../scripts/q3map2_humanbase.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/arachnid2.shader
entering scripts/atcs.shader
entering scripts/karith.shader
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
entering scripts/nexus6.shader
entering scripts/niveus.shader
entering scripts/transit.shader
entering scripts/tremor.shader
entering scripts/uncreation.shader
entering scripts/common.shader
entering scripts/common-trem.shader
entering scripts/titan.shader
entering scripts/displays.shader
entering scripts/misc.shader
entering scripts/plant_life.shader
entering scripts/water.shader
entering scripts/slime.shader
entering scripts/nateleaf.shader
Script file scripts/nateshade.shader was not found
entering scripts/web.shader
476 shaderInfo
Loading /Users/Peter/.tremulous/base/maps/humanbase.bsp
Loading /Users/Peter/.tremulous/base/maps/humanbase.srf
--- LoadMapFile ---
Loading /Users/Peter/.tremulous/base/maps/humanbase.map
entering /Users/Peter/.tremulous/base/maps/humanbase.map
0 light entities
--- SetupBrushes ---
125 opaque brushes
--- SetupDirt ---
48 dirtmap vectors
--- SetupFloodLight ---
64 numFloodVectors
--- SetupSurfaceLightmaps ---
268 surfaces
192 raw lightmaps
11 surfaces vertex lit
257 surfaces lightmapped
207 planar surfaces lightmapped
0 non-planar surfaces lightmapped
50 patches lightmapped
10 planar patches lightmapped
--- SetupTraceNodes ---
6978 trace windings (1.76MB)
12981 trace triangles (1.09MB)
3612 trace nodes (0.22MB)
1807 leaf nodes (0.11MB)
3 average windings per leaf node
29 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
1140 grid points
--- CreateLights ---
80 point lights
0 spotlights
80 diffuse (area) lights
0 sun/sky lights
--- SetupEnvelopes (fast) ---
160 total lights
0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
19 x 20 x 3 = 1140 grid
115618 grid points envelope culled
0 grid points bounds culled
--- MapRawLightmap ---
0...Connection closed.
I just copied and pasted it, any idea?
Thanks
