One thing Tremulous needs is a single-player "tutorial" map that can be accessed from the main screen. It could be something really simple, like a very simple room with scattered buildings, or something more complicated, with a mission that guides you through the main concepts. If there was a tutorial mission, there could also be a testing range map, a large box room with targets on the walls and floor. Somewhere where people could get accustomed to the range of grenades, goon sniping, alien jumping, etc.
Has anyone made a kind of map like that? If not, I'd be willing to take on the challenge myself, but I'd need to know:
- Can a map set things like player EP/creds?
- Is there a fairly robust (and easy enough to use) trigger system in gtkradiant? The "tutorial mission" would require things like building spawning, team changing, opening and closing doors when objectives are completed, giving the player EP/creds, etc.
Basically, Tremulous is a game where you read it on paper then jump online and try to figure things out. It'd be a little easier on new players to have a way to learn how the game works in a tutorial, and then to have a testing ground with unlimited EP/creds and enemy buildings to target practise with.