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Started by Conzul, June 12, 2010, 05:51:46 PM

Conzul

causes wallwalk pitching to appear "instant", even when explicitly set to "slow". I use slow because it helps with dretching, and because it's more visually appealing and allows for more "suspension of disbelief". It would also have been handy for the guide I'm making if I could use demo files, but only fraps will reflect accurate wallwalk pitching speed. Just a note if someone ever wants to fix something that only bothers one or two people.
(On a side note, I'm making a move so I'll be AFK for a few weeks. Later dudes.)

F50

How does slow wallwalk pitching help with dretching? I'm sure I would find myself hard-put to dretch that way. Can you check what cg_wwSmoothTime is set to while the demo is running?
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law