So when i compile my map, i get this error
Error opening E:/Tremulous/base/maps2/boxroom.bsp: Too many open files
I use GTK-Radiant, and i also tried netradiant: same error.
Sorry i was lazy to search if theres similar problems.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON X600 PRO x86/MMX/3DNow!/SSE2
GL_VERSION: 2.0.5696 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
Anisotropic filtering possible (max 16x)
Loaded Texture: "D:/Home/user/Desktop/netradiant-20100214-win32/netradiant-20100214-win32/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
Unable to find default tag file D:/Home/user/Desktop/netradiant-20100214-win32/netradiant-20100214-win32/trem.game/shadertags.xml. No tag support.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Loading map from E:/Tremulous/base/maps2/boxroom.map
Open file E:/Tremulous/base/maps2/boxroom.map for read...success
Texture load failed: "textures/"
Loaded Texture: "textures/common/caulk"
Loaded Texture: "textures/tremor/ship_tex"
Loaded Texture: "textures/tremor/metal_panels"
Loaded Texture: "textures/tremor/mtlsupport_wrn"
Loaded Texture: "textures/tremor/grate2"
Loaded Texture: "textures/tremor/runner_2"
Loaded Texture: "textures/tremor/tech_256_1"
Texture load failed: "textures/tremor/plainglass3"
Loaded Texture: "D:/Home/user/Desktop/netradiant-20100214-win32/netradiant-20100214-win32/bitmaps/shadernotex.bmp"
Loaded Texture: "textures/tremor/e8_base1c"
Loaded Texture: "textures/tremor/proto_lightred"
Loaded Texture: "env/niveus/snowy_bk"
Loaded Model: "models/buildables/telenode/telenode.md3"
Loaded Texture: "models/buildables/telenode/energy"
Loaded Texture: "models/buildables/telenode/rep_cyl"
Loaded Texture: "models/buildables/telenode/telenode_parts"
Loaded Texture: "models/buildables/telenode/telenode_top"
Loaded Model: "models/buildables/eggpod/eggpod.md3"
Loaded Texture: "models/buildables/eggpod/pod_body"
Loaded Texture: "models/buildables/eggpod/pod_strands"
Loaded Texture: "models/buildables/eggpod/pod_tendrils"
Loaded Texture: "models/buildables/eggpod/pod_tip"
map load timer: 0.24 second(s) elapsed
--- LoadMapFile ---
E:/Tremulous/base/maps2/boxroom.map
103 primitive
4 entities
Setting up
Listening...
=== running build command ===
"D:/Home/user/Desktop/netradiant-20100214-win32/netradiant-20100214-win32/q3map2.exe" -v -connect 127.0.0.1:39000 -game tremulous -fs_basepath "E:/Tremulous/" -fs_game base -minimap -size 256 -sharpen 1 -border 0 "E:/Tremulous/base/maps2/boxroom.map"
Connected.
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-svnexported
NetRadiant - v1.5.0n-svnexported Feb 14 2010 18:45:21
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: E:/Tremulous//base/
VFS Init: E:/Tremulous//base/
Loading E:/Tremulous/base/maps2/boxroom.bsp
Map has shader script E:/Tremulous/base/maps2/../scripts/q3map2_boxroom.shader
Script file scripts/shaderlist.txt was not found
Script file scripts/shaderlist.txt was not found
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
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entering scripts/shaderlist.txt (18)
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entering scripts/shaderlist.txt (20)
entering scripts/shaderlist.txt (21)
entering scripts/shaderlist.txt (22)
entering scripts/shaderlist.txt (23)
entering scripts/shaderlist.txt (24)
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entering scripts/shaderlist.txt (26)
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entering scripts/shaderlist.txt (36)
entering scripts/shaderlist.txt (37)
entering scripts/shaderlist.txt (38)
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entering scripts/shaderlist.txt (43)
entering scripts/shaderlist.txt (44)
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entering scripts/shaderlist.txt (47)
entering scripts/shaderlist.txt (48)
entering scripts/shaderlist.txt (49)
entering scripts/shaderlist.txt (50)
entering scripts/arachnid2.shader
entering scripts/atcs.shader
entering scripts/karith.shader
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
entering scripts/nexus6.shader
entering scripts/niveus.shader
entering scripts/transit.shader
entering scripts/tremor.shader
entering scripts/uncreation.shader
Script file scripts/common.shader was not found
entering scripts/common-trem.shader
entering scripts/titan.shader
entering scripts/displays.shader
entering scripts/misc.shader
entering scripts/plant_life.shader
entering scripts/water.shader
entering scripts/mirror.shader
entering scripts/camera.shader
WARNING: Unknown surfaceparm: "glass"
entering scripts/pulse.shader
Script file scripts/common+.shader was not found
Script file scripts/letgo.shader was not found
entering scripts/jajlands1.shader
entering scripts/miniatcs1.shader
entering scripts/1984.shader
entering scripts/bluefreeze.shader
entering scripts/jajsundown1.shader
entering scripts/mario.shader
entering scripts/rain.shader
entering scripts/test3.shader
entering scripts/lilacisles.shader
entering scripts/vort.shader
entering scripts/waterfall.shader
entering scripts/Reise.shader
entering scripts/elbrus.shader
entering scripts/hip_grimm.shader
Script file scripts/ix.shader was not found
Script file scripts/moria.shader was not found
entering scripts/nateleaf.shader
Script file scripts/nateshader.shader was not found
Script file scripts/tim.shader was not found
entering scripts/thermal.shader
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
entering scripts/cardigan_skies.shader
entering scripts/mp_awup.shader
entering scripts/kat1024.shader
Script file scripts/trem2.shader was not found
entering scripts/xrain.shader
entering scripts/terrain_example.shader
entering scripts/mp_whirlpool.shader
Script file scripts/stone.shader was not found
entering scripts/church.shader
entering scripts/foolsgold.shader
entering scripts/ancient_remains.shader
entering scripts/test.shader
entering scripts/bedtime.shader
Script file scripts/Lights.shader was not found
entering scripts/FirstContactfinal.shader
entering scripts/initiation.shader
entering scripts/dsi_textures.shader
entering scripts/Bridge_apart.shader
entering scripts/exploit.shader
entering scripts/paint.shader
entering scripts/paint3.shader
entering scripts/paint4.shader
entering scripts/paint5.shader
entering scripts/paint6.shader
entering scripts/paint7.shader
entering scripts/paint8.shader
entering scripts/paint2.shader
Script file scripts/unnamed.shader was not found
Script file scripts/unnamed22.shader was not found
entering scripts/drabina.shader
entering scripts/woda.shader
Script file scripts/teleport_temple_v1.shader was not found
entering scripts/theIsland.shader
entering scripts/hip_inter.shader
entering scripts/gatekeeper.shader
entering scripts/mariosky.shader
entering scripts/Verita-b1.shader
859 shaderInfo
************ ERROR ************
Error opening E:/Tremulous/base/maps2/boxroom.bsp: Too many open files