Author Topic: Subversion repository for 1.2  (Read 3605 times)

cirdan

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Subversion repository for 1.2
« on: June 18, 2010, 09:39:12 pm »
Hi,

Where is the subversion repository for the 1.2 (gpp) version?

David

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Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

cirdan

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Re: Subversion repository for 1.2
« Reply #2 on: June 18, 2010, 10:11:13 pm »
Thanks.

I built it.
But now, I don't know how to use it:

Code: [Select]
[cirdan@localhost release-linux-x86]$ pwd
/home/cirdan/src/tremulous/gpp/build/release-linux-x86
[cirdan@localhost release-linux-x86]$ ./tremulous.x86
tremulous gpp1_SVN2027 linux-x86 Jun 18 2010
----- FS_Startup -----
Current search path:
/home/cirdan/.tremulous/gpp
./gpp
/home/cirdan/.tremulous/base
./base

----------------------
0 files in pk3 files
Couldn't load default.cfg

gimhael

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Re: Subversion repository for 1.2
« Reply #3 on: June 18, 2010, 10:18:36 pm »
You need the data-1.1.0.pk3 in your search path (copy/symlink it into your ./base directory). You should also put the stock maps there.

cirdan

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Re: Subversion repository for 1.2
« Reply #4 on: June 18, 2010, 11:09:28 pm »
The game runs with data-1.1.0.pk3, but I don't see the text of the menu. I only see stars on a black background, and I can hear the music.

Code: [Select]
Sound memory manager started
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found at "./base"
...which has vmMagic VM_MAGIC_VER2
Loading 807 jump table targets
VM file ui compiled to 684290 bytes of code
ui loaded in 4541408 bytes on the hunk
^1ERROR: ui/main.menu, line 52: menu item keyword asset_model is incompatible with specified item type
^1ERROR: ui/main.menu, line 53: unknown menu item keyword models/splash/splash_screen.md3
^1ERROR: ui/main.menu, line 53: menu item keyword model_fovx is incompatible with specified item type
^1ERROR: ui/main.menu, line 53: unknown menu item keyword 32.0

[skip more errors]

Code: [Select]
^1ERROR: ui/tremulous_alienupgrade.menu, line 50: unknown menu item keyword UpgradeToNewClass
^1ERROR: ui/tremulous_alienupgrade.menu, line 50: unknown menu item keyword ;
^1ERROR: ui/tremulous_alienupgrade.menu, line 51: unknown menu item keyword close
^1ERROR: ui/tremulous_alienupgrade.menu, line 51: unknown menu item keyword tremulous_alienupgrade
UI menu file 'ui/tremulous.txt' loaded in 20 msec
^3WARNING: help file 'ui/help.txt' not found!
File "ui/" found in "./base/data-1.1.0.pk3"
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: xx.xx.xx.xx
IP6: ::1
IP6: xx::xx:xx:xx:xx
Opening IP6 socket: [::]:30720
Opening IP socket: 0.0.0.0:30720
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------

SlackerLinux

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Re: Subversion repository for 1.2
« Reply #5 on: June 18, 2010, 11:50:19 pm »
Slackware64 13.1
SlackersQVM/

cirdan

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Re: Subversion repository for 1.2
« Reply #6 on: June 19, 2010, 12:31:43 pm »
Yes I need also vms-gpp1.pk3

This file contains: vm/ui.qvm vm/game.qvm vm/cgame.qvm

But I also get these files when I build trem.

Should I use the files shipped in the official .zip, or the ones I built? (The files I built are not in a .pk3 though, I need to create it).

SlackerLinux

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Re: Subversion repository for 1.2
« Reply #7 on: June 19, 2010, 12:57:25 pm »
Yes I need also vms-gpp1.pk3

This file contains: vm/ui.qvm vm/game.qvm vm/cgame.qvm

But I also get these files when I build trem.

Should I use the files shipped in the official .zip, or the ones I built? (The files I built are not in a .pk3 though, I need to create it).


the official ones

there's a thing called pure that wont let you normally use a new pk3 with the same files in it(ofcourse like all things  there's ways around that that don't need mentioning)
Slackware64 13.1
SlackersQVM/

cirdan

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Re: Subversion repository for 1.2
« Reply #8 on: June 19, 2010, 03:45:31 pm »
What is the purpose of this file? (vms-gpp1.pk3)

David

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Re: Subversion repository for 1.2
« Reply #9 on: June 19, 2010, 07:48:29 pm »
It contains all the logic for how the game works.  It's the bit that mods etc can mess with.
The client and server aren't all that different to ioq3 or other mods, 99% of the changes are in the qvms.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.