Author Topic: On Building  (Read 4029 times)

Meisseli

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On Building
« on: June 24, 2010, 07:52:58 pm »
How about an ability to rotate buildings before actually building them? You would use the mousewheel up/down to rotate the building clockwise/counter-clockwise, respectively.

Armouries and turrets sometimes need to be placed in such a position that you can not get it right without an ability like this.

Also it would be good to get the turret facing where you want in any corner.

Then, why can't we have just small outlines of each powering buildable's range? Nothing that spams the screen, some outlines that don't distract too much.

Also, on a side note, repeaters can be markdeconned but the build points can not be used (unless you build another repeater). Is that a bug?
« Last Edit: June 25, 2010, 12:53:01 pm by Meisseli »

David

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Re: On Building
« Reply #1 on: June 24, 2010, 09:29:31 pm »
The turrets rotate faster than they start shooting, so pointing them would have zero difference.
And all buildings are square and axis aligned, so the only benefit would be cosmetic.

I've long wanted outlines of range, esp for turrets and tubes, but it's very hard to do right, so probably not going to happen.

There's lots of oddities about deconing repeaters, I'm not sure who's going on atm.
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Meisseli

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Re: On Building
« Reply #2 on: June 25, 2010, 12:51:18 pm »
Oh, didn't actually know that even the armoury is box-shaped. The first one can be scrapped then.

What's the hardness in doing the outlines?

Also, repeaters have some other issues too. Me and some other people have reported to have been able to create repeaters whose build points couldn't be used. The repeater powered area seems to have been so small or it overlapped somehow that you couldn't even build anything.
« Last Edit: June 25, 2010, 12:53:38 pm by Meisseli »

UniqPhoeniX

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Re: On Building
« Reply #3 on: June 25, 2010, 01:25:01 pm »
I think the problem is that sometimes a repeater powers stuff around another repeater, not around itself. That is, you can build around it, but the buildings will be unpowered. If the 2 areas overlap, then you can build in that overlapping part and those buildings will be powered. Or at least that's how it seemed to me.

gimhael

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Re: On Building
« Reply #4 on: June 25, 2010, 04:02:22 pm »
What's the hardness in doing the outlines?

Drawing the outlines on the ground is not really possible with the quake renderer, you could define a large sphere model and render it with a transparent shader at the position of each power source, but this would probably look bad for the aliens which often have several power sources (om + eggs) very close to each other.

Jazz

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Re: On Building
« Reply #5 on: June 28, 2010, 07:49:11 am »
Maybe it could be done using toggelable volumetric fog. There is not much point in range info for power because you can always do it using probe. Range information for acid tubes or turrets would make work for builders much easier so I believe not everyone will accept it happily. At same time tubes and turrets have dead area (not sure about acids), so it would be distracting sometimes.