Author Topic: Are YOU awesome? volunteer for the Tutorial Demo project!  (Read 53393 times)

PIE

  • Posts: 1471
  • Turrets: +96/-52
    • http://www.mercenariesguild.net
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #90 on: July 29, 2006, 06:31:27 am »
So today is Sathursday the 29th... doesn't look like its ready.. buuut
IS THERE A TIME/PLACE?.. are we doing anything today?...

chompers

  • Posts: 224
  • Turrets: +4/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #91 on: July 29, 2006, 12:01:42 pm »
I dont think we're ready to record just yet.

Nosfore

  • Posts: 116
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #92 on: July 29, 2006, 08:12:39 pm »
I'm ready to at least try something today.
Anybody wanting to host this, post IP Address and Time.

chompers

  • Posts: 224
  • Turrets: +4/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #93 on: July 29, 2006, 11:20:41 pm »
I've set up a server for the day to mess around on, doubt that we'll get  a proper demo out today, but we'll see.

Server: Demo Project
IP:  203.214.139.251
Password: TootToot
Time: I dunno, let's say 11pm GMT, which is 40 mins from now...

BenJAMMIN

  • Posts: 12
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #94 on: July 30, 2006, 06:34:13 am »
hey i dont know if this has gotten off the ground yet because i just joined but im great at editing and cutting video, i made tons of them in a game called americas army i used to play

Nosfore

  • Posts: 116
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #95 on: July 30, 2006, 05:00:15 pm »
Can you edit demo files?

vcxzet

  • Guest
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #96 on: July 30, 2006, 09:04:07 pm »
someone can make the building tutorial alone. right?
We need more people only in weapon tut.  :-?

Checkpoint

  • Posts: 65
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #97 on: July 31, 2006, 03:21:43 am »
Well. It's too late for me to do anything I guess.
remulous is broken.

Nosfore

  • Posts: 116
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #98 on: July 31, 2006, 02:32:14 pm »
Quote from: "Checkpoint"
Well. It's too late for me to do anything I guess.


Wrong.

AzraelUK

  • Posts: 15
  • Turrets: +0/-0
Voice-overs
« Reply #99 on: July 31, 2006, 07:56:47 pm »
Unless you're gonna make your own map with trigger sounds, voice-overs would need to be replaced with typing. I think.
quote="Aziere"]Azrael is the only one who ain't an idiot it seems. [/quote]

Aninhumer

  • Posts: 116
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #100 on: August 01, 2006, 09:38:04 am »
I know you really want to have quake 3 demo files, but it looks to me like it would be much simpler to make actual videos.
You wouldn't need to worry about getting spectators in the right order, voiceover sounds etc.

When I first saw this idea I thought it would be a short video of does and don'ts, with big red crosses and green ticks  :)

next_ghost

  • Posts: 892
  • Turrets: +3/-6
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #101 on: August 01, 2006, 10:11:26 am »
Quote from: "Aninhumer"
I know you really want to have quake 3 demo files, but it looks to me like it would be much simpler to make actual videos.
You wouldn't need to worry about getting spectators in the right order, voiceover sounds etc.

When I first saw this idea I thought it would be a short video of does and don'ts, with big red crosses and green ticks  :)


If you don't mind downloading 500MB installer instead of current 100MB one... An hour long demo takes about 10MB and it's resolution and details independent. Video of the same length will take 100MB in a very crappy quality and resolution.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Nosfore

  • Posts: 116
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #102 on: August 01, 2006, 01:40:26 pm »
It is my opinion that the size argument is of the utmost importance.

Even many 10 minutes demo files seems too much for me.

I would prefer 5-6 demo files of 30-60 seconds each, broadly covering the basics of the basics of the basics of the game.

Aninhumer

  • Posts: 116
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #103 on: August 01, 2006, 02:09:17 pm »
I know why you want to use the demo files, and if you can do it, it is certainly a better system. I was just thinking of how difficult it would be to do anything complex.

Is there some kind of more adaptable format than .q3_dm? Or are there ways of doing more complicated things with .q3_dm?

Teiman

  • Posts: 286
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #104 on: August 01, 2006, 04:29:10 pm »
Well complex or simple are relatives of your level of expertise. To me video editing is complex, and bind files are simple. Anyway there can be 2 versions.
First a simple set of demos, then join all demos in a video, add fx, and music and use for promo purposes. People love videos, and there is youtube for hosting.

Nosfore

  • Posts: 116
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #105 on: August 03, 2006, 09:21:48 pm »
So, who is ready for this sathurday's filming?

StVald

  • Posts: 87
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #106 on: August 04, 2006, 04:20:23 am »
Who ever said resolution/video quality are important? I dunno, if I were a new player I would be more interested in the skills the video teaches. I think voice overs are important because it will allow the viewers to process 2 things at once. They get commentary through their ears so their eyes can stay focused on the action. Reading the commentary would distract from the visual demonstration. We can try this both ways in the beginning, and have the trem community vote which method is most effective.
color=red]}MG{[/color] MERCENARIES GUILD

Teiman

  • Posts: 286
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #107 on: August 04, 2006, 09:07:39 am »
Quote from: "StVald"
Who ever said resolution/video quality are important? I dunno, if I were a new player I would be more interested in the skills the video teaches. I think voice overs are important because it will allow the viewers to process 2 things at once


Whas me. Can I change that for FUN and MUSIC?

Ok. Can be cool to have voices, but we also need text, not everybody understand english voices.

On something Quake based the people can be mostly from:
 - UK, english native
 - USA, english native
 - Canada, english native
 - Oz, english native
 - Russia.  
 - Brasil ( & Portugal )
 - Suramerica ( Chile, Argentina, Mexico, etc )
 - Spain.
 - Quevec.

As you see less than 61% speak english nativelly.

vcxzet

  • Guest
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #108 on: August 04, 2006, 10:50:06 am »
Quote from: "Teiman"
Quote from: "StVald"
Who ever said resolution/video quality are important? I dunno, if I were a new player I would be more interested in the skills the video teaches. I think voice overs are important because it will allow the viewers to process 2 things at once


Whas me. Can I change that for FUN and MUSIC?

Ok. Can be cool to have voices, but we also need text, not everybody understand english voices.

On something Quake based the people can be mostly from:
 - UK, english native
 - USA, english native
 - Canada, english native
 - Oz, english native
 - Russia.  
 - Brasil ( & Portugal )
 - Suramerica ( Chile, Argentina, Mexico, etc )
 - Spain.
 - Quevec.

As you see less than 61% speak english nativelly.

I want a speaker with a thick russian accent. Really I am not joking.

next_ghost

  • Posts: 892
  • Turrets: +3/-6
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #109 on: August 04, 2006, 12:07:53 pm »
Quote from: "StVald"
Who ever said resolution/video quality are important? I dunno, if I were a new player I would be more interested in the skills the video teaches. I think voice overs are important because it will allow the viewers to process 2 things at once. They get commentary through their ears so their eyes can stay focused on the action. Reading the commentary would distract from the visual demonstration. We can try this both ways in the beginning, and have the trem community vote which method is most effective.


You can make a map with voiceover scripts for shooting demos. However, videos would take twice the size of the entire game if you'd want to actually see anything on the screen through compression artifacts. :roll: Damn, I'd exchange 10000 evo points for a simple version of Raven software Icarus scripting engine...
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Nosfore

  • Posts: 116
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #110 on: August 04, 2006, 01:08:18 pm »
Quote from: "Teiman"
Quote from: "StVald"
Who ever said resolution/video quality are important? I dunno, if I were a new player I would be more interested in the skills the video teaches. I think voice overs are important because it will allow the viewers to process 2 things at once


Whas me. Can I change that for FUN and MUSIC?

Ok. Can be cool to have voices, but we also need text, not everybody understand english voices.

On something Quake based the people can be mostly from:
 - UK, english native
 - USA, english native
 - Canada, english native
 - Oz, english native
 - Russia.  
 - Brasil ( & Portugal )
 - Suramerica ( Chile, Argentina, Mexico, etc )
 - Spain.
 - Quevec.

As you see less than 61% speak english nativelly.


QueBec please!   :evil:

Teiman

  • Posts: 286
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #111 on: August 04, 2006, 03:12:28 pm »
Quote from: "Nosfore"
Quote from: "Teiman"

 - Quevec.

As you see less than 61% speak english nativelly.


QueBec please!   :evil:


Ooops!.. sorry nosfere! :D

Rippy

  • Posts: 385
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #112 on: August 04, 2006, 04:14:17 pm »
Haha, so QueBec is a country now eh? You seperatist >_>

Anyway, I think our only real option is to use demo files. To get comparable file size with video, we'd need complete crap resolution, 400 by 300 at the most, and that would make it impossible to see dretches.

As for the content, it's gotta be fairly general things. Like, the first couple videos would go over the basic techniques of each alien, and then each weapon. (i.e. basi grabbing, goon pounce-bite, mara jumping, etc) Then, 2 more, one about how to penetrate a human base, then how to penetrate an alien base.

But most importantly, how to BUILD an alien base, and a human base. Soooo many people need a demo like that.

Whether or not we have complete newbie demos, teaching things like how to use an armoury and how to evolve, is up to you guys to decide. But basically, the three major things to teach are using your class, attacking a base, and building a base, and those should be covered first imo. The extreme basics, like the function of each structure, are too simple to create an entire demo for. Just add instructions to finding the manual.
remulous username: [GEC]MassiveDamage

Nosfore

  • Posts: 116
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #113 on: August 04, 2006, 04:29:52 pm »
I don't agree with you Rippy.

It is my opinion that the demos should be aimed for First-Time players.
Our goal is for them to be included in the game, right into the main menu.

    Play
Tutorial
Mod
Quit
[/list]

Our demos should cover everything a new player need to know in order to play its first game without being lost.

As for advanced topics like:
-Base Building techniques
-Alien Classes tactics

It could be done, but later. We need to cover the basics first. Then we'll see.

Rippy

  • Posts: 385
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #114 on: August 04, 2006, 04:37:09 pm »
Quote from: "Nosfore"
I don't agree with you Rippy.

It is my opinion that the demos should be aimed for First-Time players.
Our goal is for them to be included in the game, right into the main menu.

    Play
Tutorial
Mod
Quit
[/list]

Our demos should cover everything a new player need to know in order to play its first game without being lost.

As for advanced topics like:
-Base Building techniques
-Alien Classes tactics

It could be done, but later. We need to cover the basics first. Then we'll see.


In all honestly, noone needs a video to explain to them how pressing q opens up the armoury menu. The "Tutorials" button would bring to you a page listing all the demos, and at the top would be a message saying "New to Tremulous? Open up the manual to learn the basics, before tackling the tutorial videos." (boldened text would be a link to the manual)

An "overview" demo would be in order, though, going over how Tremulous tends to work: how humans have strong buildings and ranged automated defenses, but tend to stay close to their base in order to recharge their hp and ammo, how aliens have weaker base defenses but have the speed and regeneration capabilities to be able to control the map, how their bases are easy to rebuild or move, etc etc etc.
remulous username: [GEC]MassiveDamage

StVald

  • Posts: 87
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #115 on: August 04, 2006, 05:14:58 pm »
Quote
As for advanced topics like:
-Base Building techniques
-Alien Classes tactics

It could be done, but later. We need to cover the basics first. Then we'll see.


So you are saying all we need is that first scene in the wiki  :eek: ?

I really think some base building must be covered, since it is often new players who get curious and mess the base up. They should be shown some ettiquet like never deconstruct the reactor without team permission, and not making excessive telenodes or amro/medi copies.
color=red]}MG{[/color] MERCENARIES GUILD

Nosfore

  • Posts: 116
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #116 on: August 04, 2006, 08:19:50 pm »
Quote from: "StVald"

So you are saying all we need is that first scene in the wiki  :eek: ?


No, I'm saying it must be the first we do.

It's easy, short and sweet. It'll be a good benchmark for advanced topics.

Nosfore

  • Posts: 116
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #117 on: August 04, 2006, 08:21:26 pm »
Quote from: "Rippy"
In all honestly, noone needs a video to explain to them how pressing q opens up the armoury menu.


I must disagree. I've countlessly seen those questions from UnnamedPlayers.

Nosfore

  • Posts: 116
  • Turrets: +0/-0
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #118 on: August 05, 2006, 09:29:40 pm »
So nobody is available today?

vcxzet

  • Guest
Are YOU awesome? volunteer for the Tutorial Demo project!
« Reply #119 on: August 05, 2006, 09:36:48 pm »
Quote from: "Nosfore"
So nobody is available today?

server? also anounce it on IRC