Author Topic: Ambient all ways on?  (Read 2799 times)

commander scrooge

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Ambient all ways on?
« on: July 01, 2010, 11:43:36 pm »
Currently every time I build a map ambient is stuck on, I cant turn it off.  It has nothing to do with the map because I have tried to build several other maps.  I have tried using different kinds of builds, still does not work.  Any ideas as to what might be causing it?
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MrFish

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Re: Ambient all ways on?
« Reply #1 on: July 02, 2010, 04:24:57 am »
I have no idea but if you can live without it you could try removing it or replacing it with a null wav.

God, maker of the world

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Re: Ambient all ways on?
« Reply #2 on: July 02, 2010, 06:18:09 am »
If by "ambient on" you mean that everything is full bright - sounds like you skipped the LIGHT phase. Ok, you already tried other build methods, so that's actually improbable.

This batch file (which you'd have to adapt to your computer first) does a proper build with LIGHT. If all fails, maybe you want to try it:

Code: [Select]
"C:\Program Files\netradiant-20100214-win32\q3map2.exe" -fs_basepath "C:\Program Files\Tremulous" -fs_game "base" -custinfoparms -info -meta -patchmeta "C:\Program Files\Tremulous\base\maps\unnamed.map"

"C:\Program Files\netradiant-20100214-win32\q3map2.exe" -fs_basepath "C:\Program Files\Tremulous" -fs_game "base" -vis -saveprt "C:\Program Files\Tremulous\base\maps\unnamed.map"

"C:\Program Files\netradiant-20100214-win32\q3map2.exe" -fs_basepath "C:\Program Files\Tremulous" -fs_game "base" -light -bouncegrid -custinfoparms -filter -patchshadows "C:\Program Files\Tremulous\base\maps\unnamed.map"

"C:\Program Files\Tremulous\tremulous.exe" +set fs_basepath "C:\Program Files\Tremulous" +set fs_game base +devmap "unnamed"

commander scrooge

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Re: Ambient all ways on?
« Reply #3 on: July 02, 2010, 09:13:17 pm »
I built a map, and ambient was off.  I made an addition to the map, and built same build as the one that had ambient off, but ambient was on  ??? ???  ???  After several tries, it seems like I have a 50% chance of  building without ambient?  At least I know I can get ambient off after several builds, so I guess this is solved...

Thanks for the code, but I run on mac OS X.
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Plague Bringer

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Re: Ambient all ways on?
« Reply #4 on: July 02, 2010, 09:36:42 pm »
there's a worldspawn key for ambient light, but i doubt that's the problem if your build randomly decides to compile lighting. try a fresh install (and if you do, use netradiant, ingar's build of gtkradiant 1.5.

edit: god, you broke the fucking page. ;)
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commander scrooge

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Re: Ambient all ways on?
« Reply #5 on: July 02, 2010, 11:36:28 pm »
Hmm, I'll try that, sorry, I should have said I am using netradiant to begin with.  Yeah, I checked my map to make sure there wasnt a worldspawn key.
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