Author Topic: BIG PROBLEM with 1.1.0 on mac  (Read 2555 times)

Relish

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BIG PROBLEM with 1.1.0 on mac
« on: July 03, 2010, 09:23:24 pm »
Okay, so I compiled tremulous 1.1.0 on mac with minimal source code edits and when I start it up it REFUSES to look in the archives for the ui/menus.txt.  So I extracted the ui/menus.txt along with everything else in vms-1.1.0.pk3 and data-1.1.0.pk3 into my base folder.  Now I get the error "Received signal 10, exiting..." and then tremulous exits.  Here is the output:
Code: [Select]
Last login: Sat Jul  3 13:01:17 on ttys000
AJ-Stubberuds-Mac-mini:~ aj$ /Applications/Tremulous.app/Contents/MacOS/tremulous.x86
tremulous 1.1.0 macosx-x86 Jun 27 2010
----- FS_Startup -----
Current search path:
/Users/aj/Library/Application Support/Tremulous/base/vms-1.1.0.pk3 (4 files)
/Users/aj/Library/Application Support/Tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/Users/aj/Library/Application Support/Tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/Users/aj/Library/Application Support/Tremulous/base/map-transit-1.1.0.pk3 (135 files)
/Users/aj/Library/Application Support/Tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/Users/aj/Library/Application Support/Tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/Users/aj/Library/Application Support/Tremulous/base/map-karith-1.1.0.pk3 (118 files)
/Users/aj/Library/Application Support/Tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/Users/aj/Library/Application Support/Tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/Users/aj/Library/Application Support/Tremulous/base/data-1.1.0.pk3 (1229 files)
/Users/aj/Library/Application Support/Tremulous/base
/Applications/Tremulous.app/Contents/MacOS/base

----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: Intel GMA 950 OpenGL Engine
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found

GL_VENDOR: Intel Inc.
GL_RENDERER: Intel GMA 950 OpenGL Engine
GL_VERSION: 1.4 APPLE-1.6.16
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_packed_depth_stencil GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "coreaudio".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x1840e00 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 5790560 bytes on the hunk
UI menu load time = 467 milli seconds
UI menu load time = 90 milli seconds
UI menu load time = 44 milli seconds
--- Common Initialization Complete ---
Opening IP socket: localhost:30720
Received signal 10, exiting...
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
AJ-Stubberuds-Mac-mini:~ aj$

And here is the contents of my base folder: http://pastie.org/1029533.txt

HELP?

he reason I am compiling this is because I get a really low framerate on the binary posted on apple.com.

David

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Re: BIG PROBLEM with 1.1.0 on mac
« Reply #1 on: July 03, 2010, 09:31:04 pm »
Signal 10 (SIGBUS) means your "minimal edits" broke something.
Get it working unmodified, then try changing stuff.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Relish

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Re: BIG PROBLEM with 1.1.0 on mac
« Reply #2 on: July 03, 2010, 09:40:29 pm »
Signal 10 (SIGBUS) means your "minimal edits" broke something.
Get it working unmodified, then try changing stuff.

Ah ok then all I did was edit out a block of an if that didn't work for mac and it broke trem.

SlackerLinux

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Re: BIG PROBLEM with 1.1.0 on mac
« Reply #3 on: July 03, 2010, 11:41:20 pm »
post the filename and line number or a diff of what you did alot of people here are coder's im sure someone can help fix the error or work out a way round that works
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