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Advanced Map Patch? (AMP)

Started by MrFish, July 04, 2010, 10:09:45 PM

MrFish

How does it work. It it installed to the server or to netradiant? I would like to use it but I don't know how. Also, what new is added to mapping with it?

DraZiLoX

Installed to the server. By searching you can find QVM to it. And if you recompile blackout (like i did), you'll see how the special features are done.

CreatureofHell

And if the forum was still there you could be provided with a helpful link :D

But it isn't...

Though I'm sure Uniq would be only too happy to help  ;)
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Knowitall66

#3
It is a gift from the Gods.

- To create a map utilizing it you need a new entities definition file for your editor. (I've uploaded it here; http://www.mediafire.com/?zjnkjunji2y)
- To Play with it you need a special qvm. (I've uploaded it here; http://www.mediafire.com/?yye3zt4toh0 (This qvm seems to work with the TremFusion tremded))

Plague Bringer

Will you be able to play an AMP map on a non AMP server without the functionality of AMP?

& I'm rather sure AMP is not going to be officially in 1.2. y/n?
U R A Q T

your face

I think AMP was going to be officially included in 1.2 when the code got cleaned up a bit.  Don't know how that's going, though.

If you play, say Blackout, on AA, then the features will not function correctly, and it will be pretty much unplayable.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!


n.o.s.brain

AMP maps will work fine on non-AMP servers as long as lacking the AMP features does not ruin gameplay completely.  Also, all normal stock maps work fine on AMP servers afaik.