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smallfire{ ejector { particle { shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 //These are already in the data pk3 displacement 0 0 0 ~5 // edit the last number for a wider base radius velocityType static velocityDir linear velocityMagnitude 50~25 velocity 0 0 1 ~5 //Initial velocity is moving up with small random velocity in other directions accelerationType static accelerationDir linear accelerationMagnitude 50~25 acceleration 0 0 1 ~5 //Accelerate up with small random acceleration in other directions radius 0 15 5 alpha 0 1 0.0 rotation 0 ~360 - bounce 0.0 lifeTime 500 } count infinite delay 0 period 25 - 0 //Decrease or increase this number to make the flame thicker or thinner (respectively) //A wider base will probably need a thicker flame }}
I MINE FULL WEREWOLFES NOT SUCH HIPPIE THINGS
Playback the demo, type /video [filename], wait until the end of the demo (or stop the record by /stopvideo) and enjoy your extremly fat video file (placed in tremulous/videos). Im pretty sure you cant playback demos of maps you don't have.