Some food for thought:
The teams are not always balanced skillwise or financially... If that is the case 50 kills and 100 deaths is perfectly acceptable. If I kill 50 tyrants and feed 100 shotgun lightarmour combos I will call it economical gameplay and actually be helping the team. The team will be better off financially and teammates will meet tyrants less frequently (due to the inherent cashflow problems with 5 evo classes and trem-onomics). There is nothing worse then being that 50-100 guy while the rest of the team whines at you for
not camping feeding from the comfort of the base. A game is won by killing the enemy base, not by defending your base at all costs for 1 hour or having a nice k/d ratio against dretches.
Camping is another thing all together. Deaths are not a bad thing, as long as you are playing the game to the best of your ability. You said in effect that the counter to a better team is camping until they quit or try to bruteforce you.... I call bullshit on that. The answer is playing the game, losing and having fun while doing it. Next round chances are the composition of teams will change for a more balanced game. Public play is not about winning at all cost, that gets boring reaaaally fast.
p.s 50 kills is not good anyway.

p.p.s use the /mystats command