Author Topic: way too damn bored  (Read 4337 times)

yetshi

  • Posts: 189
  • Turrets: +4/-6
way too damn bored
« on: July 24, 2006, 07:34:36 am »




998 build points, 40 minutes to build

i really cant see anything making it in that any time soon.

tuple

  • Posts: 833
  • Turrets: +97/-80
way too damn bored
« Reply #1 on: July 24, 2006, 07:41:51 am »
I'm not sure if you're bored or paranoid  :D

JohnBristow

  • Posts: 21
  • Turrets: +0/-0
way too damn bored
« Reply #2 on: July 24, 2006, 07:42:40 am »
Bring on the tyrants!
t's time to rock some socks.
Proud Member of the }MG{!!!

yetshi

  • Posts: 189
  • Turrets: +4/-6
way too damn bored
« Reply #3 on: July 24, 2006, 07:46:00 am »
54 turrets and 43 teslas, dont think he would have time to even take a single swipe

Neo

  • Posts: 760
  • Turrets: +2/-0
way too damn bored
« Reply #4 on: July 24, 2006, 10:05:18 am »
i'd just say goon rush, as it would be hard for a barb to miss anything.

Yawn

  • Posts: 43
  • Turrets: +0/-0
way too damn bored
« Reply #5 on: July 24, 2006, 10:06:34 am »
All of that, with only a single DC.
GG +goon snipage.

-Y
url=http://neo-kobe.atachi.ath.cx/devlog/][/url]

Catalyc

  • Posts: 214
  • Turrets: +2/-0
way too damn bored
« Reply #6 on: July 24, 2006, 01:17:28 pm »
Of course, in a game with 999 build points, while humans were building that, aliens would be sealing off both exits with acid tube spam and a couple of hives.



Bzzzzzzzz.
ttp://tremmapping.pbwiki.com/

Belier13

  • Guest
way too damn bored
« Reply #7 on: July 24, 2006, 01:21:30 pm »
It would simply be unplayable. With a friend we both made a base with 2 k points, and I was lagging to hell, lag spyke and such.

Mikiupdown2

  • Posts: 100
  • Turrets: +0/-1
    • http://www.ifuckinghatemyspace.com
way too damn bored
« Reply #8 on: July 24, 2006, 01:33:41 pm »
Lol 12 fps

KorJax

  • Posts: 119
  • Turrets: +0/-0
way too damn bored
« Reply #9 on: July 24, 2006, 04:38:57 pm »
Assumign my PC didnt esplode from overloading, i could probbly take it down.

There are flaws in your system.


1.  Turrets, cannot shoot directly below themselves, while teslas can.  so, it would of been "smarter" (if more dangerous because of the DC) to line the edge with teslas.

2.  The reactor is sticking out like a sore thumb, once ive done trail+error to figure out where it was.  From there, lobby-ing goons snipes across the entire turret defense and landing on the reactor would seriously damage it.  Even if 2-3 people were repairing it, if 3-5 goons were sniping it, it would have no chance.  Then, once thats done, the base is completely open.  Although thats if you can avoid humans themselves.

;)

PIE

  • Posts: 1471
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    • http://www.mercenariesguild.net
way too damn bored
« Reply #10 on: July 24, 2006, 06:14:45 pm »
At least with all the crap on that base.. you left a path to walk...
It seems like that is a skill that is becoming rare.

Rippy

  • Posts: 385
  • Turrets: +0/-0
way too damn bored
« Reply #11 on: July 24, 2006, 09:38:29 pm »
Yeah, goons could just volley barbs onto the DC and reactor, and its gg.

Also, you definitely were bored.
remulous username: [GEC]MassiveDamage