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modelindex in bg_pmove.c?
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Topic: modelindex in bg_pmove.c? (Read 3823 times)
rotacak
Posts: 761
Turrets: +39/-64
modelindex in bg_pmove.c?
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on:
July 11, 2010, 08:29:42 am »
Is possible to recieve modelindex from buildable in bg_pmove.c? Trough pm->trace() i can obtain trace.entitynum, but how to check modelindex? I need to know if i that entitynum is reactor for example.
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Crava_Loft
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Re: modelindex in bg_pmove.c?
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Reply #1 on:
July 11, 2010, 10:37:18 am »
[deleted]
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Last Edit: August 11, 2010, 12:23:01 pm by Crava_Loft
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rotacak
Posts: 761
Turrets: +39/-64
Re: modelindex in bg_pmove.c?
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Reply #2 on:
July 11, 2010, 11:32:29 am »
Because I want to add ladder buildable to humans and in pmove is checked if that what i touching is ladder - but it expect only brush.
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Crava_Loft
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Re: modelindex in bg_pmove.c?
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Reply #3 on:
July 11, 2010, 12:21:36 pm »
[deleted]
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Last Edit: August 11, 2010, 12:23:34 pm by Crava_Loft
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modelindex in bg_pmove.c?