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modelindex in bg_pmove.c?

Started by rotacak, July 11, 2010, 08:29:42 AM

rotacak

Is possible to recieve modelindex from buildable in bg_pmove.c? Trough pm->trace() i can obtain trace.entitynum, but how to check modelindex? I need to know if i that entitynum is reactor for example.

Crava_Loft

#1
[deleted]

rotacak

Because I want to add ladder buildable to humans and in pmove is checked if that what i touching is ladder - but it expect only brush.

Crava_Loft

#3
[deleted]