So for some reason, radiant or my trem (im guessing radiant though) decides that any shader I use is now a texture, or at least misses the texturing part.
So the last 3 shaders I have made dont appear in game. For example
textures/church/shaderlab_terrain_sky_s //THIS ONE WORKS, ALWAYS HAS
{
qer_editorimage textures/church/shaderlab_terrain_sky_arc_masked.tga
q3map_sunExt 0.5 0.37 .30 60 230 60 2 1
q3map_lightRGB 0.7 0.8 1.0
q3map_lightmapFilterRadius 0 64
q3map_skyLight 90 3
surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
skyparms textures/church/shaderlab_terrain_env/sky 1024 -
nopicmip
nomipmaps
{
map textures/church/shaderlab_terrain_sky_clouds.tga
tcMod scale 3 3
tcMod scroll 0.005 -0.0125
rgbGen identityLighting
}
{
map textures/church/shaderlab_terrain_sky_arc_masked.tga
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
tcMod transform 0.25 0 0 0.25 0.1075 0.1075
rgbGen identityLighting
}
}
textures/church/shaderlab_terrain_sky_b //THIS ONE WORKS, ALWAYS HAS
{
qer_editorimage textures/FirstContact/shaderlab_terrain_sky_arc_masked.tga
surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
skyparms textures/FirstContact/shaderlab_terrain_env/sky 1024 -
nopicmip
nomipmaps
{
map textures/church/shaderlab_terrain_sky_clouds.tga
tcMod scale 3 3
tcMod scroll 0.005 -0.0125
rgbGen identityLighting
}
{
map textures/church/shaderlab_terrain_sky_arc_masked.tga
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
tcMod transform 0.25 0 0 0.25 0.1075 0.1075
rgbGen identityLighting
}
}
//MY NEW ONE I MADE TODAY, DOESN’T WORK, In trem comes up with error (Trying to find textures church/shaderlab_terrain_sky_c.TGA)
textures/church/shaderlab_terrain_sky_c
{
qer_editorimage textures/FirstContact/shaderlab_terrain_sky_arc_masked.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_globaltexture
q3map_lightsubdivide 512
q3map_surfacelight 40
surfaceparm sky
q3map_sun 0.937252 0.932634 1.000000 50 30 45.69
skyparms textures/FirstContact/shaderlab_terrain_env/sky 1024 -
{
map textures/church/shaderlab_terrain_sky_clouds.tga
blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
tcMod scale 3 3
tcMod scroll 0.003 0.005
}
{
map textures/church/shaderlab_terrain_sky_clouds.tga
blendFunc GL_SRC_ALPHA GL_ONE
rgbGen wave triangle -8 9 0.33 0.137
tcMod scale 2 1
tcMod scroll 0.002 -0.0025
}
}
It has done this for any new shaders I have made… its very frustrating. Btw, the actual shader properties work, but she shader has no image…