I'm sure that the majority agree to my sentiment that using the blaster is akin to basically ringing the cowbell for alien alerting them it's dinner time.Killing a full-health

is only once a full-moon and anything above nigh impossible. While the blaster counterpart the

slash is actually a viable alternative in the case of 1.2. A competent/proficient alien player can battle-grange a naked human with relativity absurd chance 20% compared to the blaster against a dretch 5%(
Calculated through extensive study*). Furthermore at stage 2

obtains the granger spit which does minuscule damage(1), but can make the difference between sawed

,

or other essential structure through it's underrated effect of slowing the rushing party. On the other hand the human's equivalent is the flare-gun aka blaster is only good for making pretty shiny beam, which alerts alien to a free meal. In short I'm just curiously to why is there so much
love since there is no comparison between which secondary/last resort is superior.
*Numbers pulled from my @ss
Revision
Personally I believe the best option to rectify the blaster be comparable to the

slash is for the blaster to adapt the role of a magnum(clip based weapon 7 ammo per clip with 3 clips speed instantaneous damage current *10 interval same as mass driver range medium) and if god forbid the player somehow survives and used up the ammo add an secondary attack for it to be the flaregun(current blaster), This revision should be relative easy to implement as there are no new model need and should have a minuscule effect on the balance of the game since it is last resort weapon. Additionally to compensate for

spit at stage two give the blaster an additional clip or my personal favorite give the ckit the ability to "overload" charge up akin to pounce/trample/luci so that it can blast a burst of electricity(range short speed instantaneous damage same as tesla interval charge up time). This will effectively make the ckit a viable alternative to defend the base compare to the hassle of going to the armory and switching weapons which takes precious seconds(keep in mind that not every player uses binds thus increasing time lapsing before they acquire a weapon) off a alive

,

or dead

,

. This is my own input to instill the some level deterrence to the blaster and ckit compare to the

. In closing yes I'm a
hater unlike those fanatical/revolting
lovers at
GT