Author Topic: Neural Signal Enhancer  (Read 4308 times)

raptor3312

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Neural Signal Enhancer
« on: July 19, 2010, 04:47:19 am »
This is an S3 item than is equipped on the head, it increases movement and reload speed by 50%, also grants the human the ability to use a weakened version of the aliens "radaar"(weakened as in shorter range). And finally, it grabts the user to use a 2x zoom with any weapon.

kharnov

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Re: Neural Signal Enhancer
« Reply #1 on: July 19, 2010, 05:50:21 am »
Sir, that's much too unbalanced! How are those poor humans going to get around without being able to wall-walk, wall-jump, pounce, charge, bite, slash, comp, slash again, granger spit, poison, squirt acid, shoot bees, swivel like a turret, zap, zap things unlike a tesla and more like a mara, repair structures in the base at 3 health/second, power human buildings, power alien buildings, recharge energy weapons, or explode like grenades?

ziplocpeople

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Re: Neural Signal Enhancer
« Reply #2 on: July 19, 2010, 05:54:21 am »
Raptor3312, you're very creative-- I'm sure you'll find a great place for all your ideas, and if you don't find a place for them you could start your own mod (assuming you know how to code-- if not, you could always learn)
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raptor3312

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Re: Neural Signal Enhancer
« Reply #3 on: July 19, 2010, 09:57:34 pm »
Sir, that's much too unbalanced! How are those poor humans going to get around without being able to wall-walk, wall-jump, pounce, charge, bite, slash, comp, slash again, granger spit, poison, squirt acid, shoot bees, swivel like a turret, zap, zap things unlike a tesla and more like a mara, repair structures in the base at 3 health/second, power human buildings, power alien buildings, recharge energy weapons, or explode like grenades?

sorry to sound stupid but exactly how is it unbalanced, the zoom option might be overkill, but everything else seems fairly balanced. Humans use science to improve defence and attack, why not speed?

mooseberry

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Re: Neural Signal Enhancer
« Reply #4 on: July 19, 2010, 11:47:21 pm »
how much credits is this costing us
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raptor3312

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Re: Neural Signal Enhancer
« Reply #5 on: July 20, 2010, 05:13:38 pm »
I would say atleast 250 credits.

E-Mxp

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Re: Neural Signal Enhancer
« Reply #6 on: July 21, 2010, 02:49:05 pm »
I'll rather spend 250 credits to a device that makes the helmet radar update twice as fast. Might be more balanced.

raptor3312

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Re: Neural Signal Enhancer
« Reply #7 on: July 21, 2010, 10:54:26 pm »
the piint of the weakened detection was to help with ambushes, but it really isn't the maib feature so I guess it does make it a little unbalanced

Deer Hunter

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Re: Neural Signal Enhancer
« Reply #8 on: July 21, 2010, 11:05:27 pm »
the full strength alien sense is not very long range either, weakened, they enemy will probably be already on your ass by the time you do see them on the radar. Unless there trying to ambush you, which a helmet would pick up.

Very Creative though  :)
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