Author Topic: Trem 1.2: translated source.  (Read 7397 times)

kharnov

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Trem 1.2: translated source.
« on: July 26, 2010, 12:42:14 am »
I noticed that this was done for the 1.1 source, but who plays 1.1 anymore? This is my attempt to translate the source, which is located at our firm site. Again, like our 1.2 strategy guide, some things may not be clear or there may be errors, so I'll quickly fix any that are pointed out. Some things were also unclear to me, so again, your assistance is appreciated.
« Last Edit: July 28, 2010, 05:52:25 am by kharnov »

Conzul

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Re: Trem 1.2: translated source.
« Reply #1 on: July 26, 2010, 01:06:57 am »
This is quite handy, and a very *firm* action on your part. Congrats.

your face

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Re: Trem 1.2: translated source.
« Reply #2 on: July 26, 2010, 01:10:37 am »
I would like to point out that right now there is nearly 11 times more players on 1.1 than 1.2.
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Crava_Loft

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Re: Trem 1.2: translated source.
« Reply #3 on: July 26, 2010, 01:21:25 am »
[deleted]
« Last Edit: August 11, 2010, 12:39:58 pm by Crava_Loft »

mooseberry

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Re: Trem 1.2: translated source.
« Reply #4 on: July 26, 2010, 01:28:36 am »
I would like to point out that right now there is nearly 11 times more players on 1.1 than 1.2.
so?
only pros play 1.2

As flamey as that sentance is, in a way I think a large amount of 1.1 players would never even know there is such a thing as source code as they are too busy playing X or having bad connections from poland.

Good work kharnov.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

your face

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Re: Trem 1.2: translated source.
« Reply #5 on: July 26, 2010, 01:36:00 am »
so?
only pros play 1.2

I never said anything against that.  I was only referring to Kharnov's "who plays 1.1 anymore?" statement.
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DeadMeat

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Re: Trem 1.2: translated source.
« Reply #6 on: July 26, 2010, 02:25:51 am »
very useful and firm, ty!  :)

Kiwi

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Re: Trem 1.2: translated source.
« Reply #7 on: July 26, 2010, 03:31:11 am »
Bookmarked!  Nice job, Thanks!

Crava_Loft

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Re: Trem 1.2: translated source.
« Reply #8 on: July 26, 2010, 09:43:20 am »
[deleted]
« Last Edit: August 11, 2010, 12:39:53 pm by Crava_Loft »

superspirality

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Re: Trem 1.2: translated source.
« Reply #9 on: July 26, 2010, 05:56:07 pm »
Iwsbngsrcstc
Oh damn. You just tricked me into thinking that's rot13. :)
Well, a very firm and nice guide, good job. I like it.

your face

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Re: Trem 1.2: translated source.
« Reply #10 on: July 26, 2010, 06:20:53 pm »
so?
only pros play 1.2

I never said anything against that.  I was only referring to Kharnov's "who plays 1.1 anymore?" statement.
Iwsbngsrcstc
next time try to differentiate sarcasm from trolling.








;D
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Aelita

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Re: Trem 1.2: translated source.
« Reply #11 on: July 26, 2010, 07:05:32 pm »
Hey, this is cool!

CorSair

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Re: Trem 1.2: translated source.
« Reply #12 on: August 20, 2010, 09:25:48 pm »
*CorSair clicks the link.

tl;dr 8)

*CorSair applauds.

Nice, i needed this one! Thank you.

jez

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Re: Trem 1.2: translated source.
« Reply #13 on: August 20, 2010, 10:14:20 pm »
Yes, well done for doing this.

I'd include a link to the tremulous.h svn file too. Also, its probably more useful from a player's perspective to translate the mentions of alien credits (which are only used in the source code, and don't really equate to human ones) into evos.

Other handy bits of data not in that file are the human damage modifiers, though perhaps this list could be abbreviated a bit...

Naked:
• Head = 1.5
• Torso = 1
• Legs = 0.5
• nonloc damage = 1 (I assume?)
• nonloc damage (crouching) = ?

Larmour:
• Legs = 0.3
• Arms = 0.3
• Back = 0.4
• Front = 0.35
• nonloc damage = 0.53
• nonloc damage (crouching) = 0.59

Helmet:
• Head = 0.4
• nonloc damage = 0.81
• nonloc damage (crouching) = 0.77

larmour + Helm
• nonloc damage = 0.35
• nonloc damage (crouching) = 0.36

Bsuit
• Head = 0.27
• Body = 0.2
nonloc damage = 0.22
« Last Edit: August 20, 2010, 10:24:44 pm by jez »