Author Topic: Ideas based upon addressing common complaints  (Read 2222 times)

Romans

  • Posts: 6
  • Turrets: +0/-0
Ideas based upon addressing common complaints
« on: July 24, 2006, 10:46:06 pm »
This is a repost of my comments on another thread, but points that I'd like to raise for discussion.  To be clear, I am not demanding any action on part of devs, just sharing ideas.

1. Making Camping Less attractive - currently the only motivation I know of is early in the game to relocate the base to a strategically more powerful position. The window of opportunity for that is small, has caused many short games, and then leads to more camping. What I'm saying is, the only motivations I see for players and teams is to build a better base, and to just show off your killer skills by venturing out.

I have had an idea that I've seen on many other FPSs, and that is end-of-match "medals" for things like: Best structure killer, tyrant slayer, battlesuit ravager, best dretch, ... most credit damage inflicted, most evo point damage inflicted... traitor (decon/TK), cannon fodder (deaths) anything really. Gives you something to look at while the next map loads at least. It also gives more players a chance to feel good about themselves for the valuable contributions they made even if they didn't make the top-3 in kills and maybe give some props to the under-praised builders.

2. Moving is too much trouble - I had an idea for new structures that were mobile, like turrets on rollers (suction cups?, whatever) that could constructed safely then "pushed" into a position by a builder. Not just turrets, but structures in general that could be relocated without being deconstructed. (To be fair, turrets problably shouldn't fire when being moved.)

Conversely, aliens could "pick up" their traps and re-attach them somewhere. Like when noobs put trappers on the ground. Or a booster is placed where it is totally inaccessible to larger aliens who need it. The general idea is to speed up building on both sides and avoiding the waste of removing a structure (and someone else immediately using the bps perhaps) that you really just wanted to move. Then again, aliens don't really suffer by having to decon/recon because their build timer is so fast.


Just some ideas, they probably aren't perfect or totally thought-out yet.  Please don't bother yelling at me that similar ideas may have already been suggested.  This was on my own inspiration and could then serve as validation of someone else's ideas.

Lava Croft

  • Guest
Ideas based upon addressing common complaints
« Reply #1 on: July 25, 2006, 09:24:14 am »
1. Camping is only a real problem on servers with a retarded amount of   players

2. Moving base is mandatory for Humans on most maps, and with cover of 3 or 4 teammates, and having one builder deconstruct the old base, moving isn't that big of a problem at all. It just requires that one thing most Human players still lack, and that is TeamPlay. Communicate.