Author Topic: deconner mod (WIP mod idea)  (Read 4082 times)

Crava_Loft

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deconner mod (WIP mod idea)
« on: July 28, 2010, 12:44:33 pm »
[deleted]
« Last Edit: August 11, 2010, 12:46:22 pm by Crava_Loft »

your face

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Re: deconner mod (WIP mod idea)
« Reply #1 on: July 28, 2010, 05:40:38 pm »
sounds awesome, get to it :D
spam spam spam, waste waste waste!

ACKMAN

  • Posts: 342
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Re: deconner mod (WIP mod idea)
« Reply #2 on: July 28, 2010, 09:19:10 pm »
I don't get it.

DraZiLoX

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Re: deconner mod (WIP mod idea)
« Reply #3 on: July 28, 2010, 10:50:26 pm »
There is thing called markDeconstruct, and it wont allow you to decon, just move.

Crava_Loft

  • Guest
Re: deconner mod (WIP mod idea)
« Reply #4 on: July 28, 2010, 11:04:18 pm »
[deleted]
« Last Edit: August 11, 2010, 12:46:36 pm by Crava_Loft »

commander scrooge

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Re: deconner mod (WIP mod idea)
« Reply #5 on: July 29, 2010, 03:22:17 am »
LOL



This is all I have to say.
Pathbot every thing you need here

DraZiLoX

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Re: deconner mod (WIP mod idea)
« Reply #6 on: July 29, 2010, 02:58:50 pm »
you can disable it ;)
Yeah, CAN disable it...why would i?

Crava_Loft

  • Guest
Re: deconner mod (WIP mod idea)
« Reply #7 on: July 30, 2010, 09:02:14 am »
[deleted]
« Last Edit: August 11, 2010, 12:58:33 pm by Crava_Loft »

CreatureofHell

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Re: deconner mod (WIP mod idea)
« Reply #8 on: July 30, 2010, 09:08:25 am »
Epic mod! I would play that!
{NoS}StalKer
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