Author Topic: A few comments.  (Read 5925 times)

Ranger

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A few comments.
« on: July 25, 2006, 02:10:19 am »
I've been playing the game for a few months, and I've just a few things that I think should be changed. Please, please, don't flame.

-Bassy needs an upgrade of some sort. Grab is good, but it takes almost double or triple the amount of dretch bites to kill a human with a bas swipe. Something to make them more useful, such as more hp or a way to heal other aliens...oh yeah, and the poison gas sucks. You get boosters at s2, and if the humies you are facing are any good, they'll have helmets by then.

-Display the OM's/Reactor's HP at the topof the screen? (Just your team's)

-Discourage camping in large games more. Perhaps special areas of the map that can be owned by a team to increase max bp? (ala UT or NS)

-Reloading should be a bit more "realistic", and faster.

-Human vs Human CTF. Fun.

-Thermal scope/eyes for humies/aliens?

Comments?
img]http://img.photobucket.com/albums/v518/KoldShip/marau.png[/img]


rasz_pl

  • Guest
A few comments.
« Reply #1 on: July 25, 2006, 02:27:17 am »
Basi is HIGHLY underrated. There are Basi players that RAPE hummies till S3 (inf'Epik)
Basi kills S1 hummie in 2 (TWO) swipes to the head, just like dretch + basi swipe range = marauder range.

kozak6

  • Posts: 1089
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A few comments.
« Reply #2 on: July 25, 2006, 03:20:43 am »
The basilisk sure is difficult to play as, and it's a shame the gas isn't terribly useful.

Is it possible to grab a hummie, and then aim at the head for headshots, or do you only get headshots if you manage to grab the head?

More construction information has been suggested, and it seems to be something everyone likes.

Reloading animations would be nice, but the time it takes to reload is fine.  It's needed for balance and to help prevent spamming.

Human vs human "Civil War" might be interesting.

Any sort of thermal scope or nightvision seems doubtful.

kevlarman

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A few comments.
« Reply #3 on: July 25, 2006, 05:21:56 am »
Quote from: "kozak6"
The basilisk sure is difficult to play as, and it's a shame the gas isn't terribly useful.

Is it possible to grab a hummie, and then aim at the head for headshots, or do you only get headshots if you manage to grab the head?

the way i have seen people do it (i can't do it myself yet) is grab a human from behind, then sit on his head to get the headshots.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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Lava Croft

  • Guest
A few comments.
« Reply #4 on: July 25, 2006, 05:39:27 am »
The same answer applies here: Play more Tremulous, get better, discover that Tremulous has features, not balance issues. Certainly not with the Basilisk.

[PS] Grab Human, run around him, jump on head, pet pet pet him.

rasz_pl

  • Guest
A few comments.
« Reply #5 on: July 25, 2006, 05:47:26 am »
Quote from: "kevlarman"
Quote from: "kozak6"
The basilisk sure is difficult to play as, and it's a shame the gas isn't terribly useful.

Is it possible to grab a hummie, and then aim at the head for headshots, or do you only get headshots if you manage to grab the head?

the way i have seen people do it (i can't do it myself yet) is grab a human from behind, then sit on his head to get the headshots.


you can just look at his head, plus basi grab is strong enough that you can circle arround the hummie if you grabbed him face to face, you can jump on his head, you can hold him for a goon to swipe, basi is SUPER fun to play

The only problem with basi is that mara is so cheap :). I rape hummies with mara so the choice for me is a no brainer.

Today I tried to play basi exclusively ... well it worked till two [PT] guys came to satgnu (Jesus and Sorry but forgot the second name) and started to wipeout  every single alien like a pair of Vacuum Cleaners. So I jumped to mara and won 3 maps :). God I have to make myselfe play basi no matter what.

kevlarman

  • Posts: 2737
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A few comments.
« Reply #6 on: July 25, 2006, 05:56:07 am »
i have the same problem with mara's (even though i need much more practice with lisks), especially on karith (no one ever builds a turret next to the armory and telenode, and a mara can make it there in one jump)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Lava Croft

  • Guest
A few comments.
« Reply #7 on: July 25, 2006, 05:58:46 am »
With the Mara, most people just jump around aimlessly, slashing at whatever comes close. The Mara actually requires prettyu timed jumps and slashes. What works best for me is to just kind of MaraPounce at the your enemies, and slash slash at the head. In case os the Adv Mara, complement that tactic with a zzzap here and there.

kevlarman

  • Posts: 2737
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A few comments.
« Reply #8 on: July 25, 2006, 06:07:26 am »
that was the easy part to learn, the hard part about mara is learning to jump up to the goon hiding spot on niveus (aside from being a good hiding spot, it is one of the best places for a booster) onto the middle building on atcs. i still can't jump up on atcs with any reliability, and though i can make it most of the time, i would have gotten killed quite a few times if humans weren't so afraid to chase me around that corner on niveus.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Taiyo.uk

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    • Haos Redro
A few comments.
« Reply #9 on: July 25, 2006, 12:17:56 pm »
Quote from: "Ranger"
I've been playing the game for a few months, and I've just a few things that I think should be changed. Please, please, don't flame.

-Bassy needs an upgrade of some sort. Grab is good, but it takes almost double or triple the amount of dretch bites to kill a human with a bas swipe. Something to make them more useful, such as more hp or a way to heal other aliens...oh yeah, and the poison gas sucks. You get boosters at s2, and if the humies you are facing are any good, they'll have helmets by then.

Basilisks rock once you've got the hang of it

Quote from: "Ranger"

-Display the OM's/Reactor's HP at the topof the screen? (Just your team's)

I'm not sure this would be useful as it would just read 100% for the majority of each game while cluttering the HUD. Builders see the health of all their structures and all players are told when their base is under attack already.

Quote from: "Ranger"
-Discourage camping in large games more. Perhaps special areas of the map that can be owned by a team to increase max bp? (ala UT or NS)

Hmm, there have been many threads about camping, and many concluded that it can be an important tactic. Some humans "camp" in S1 as human bases need defence and repairs and sometimes aliens camp when humans have got to a higher stage first. It varies, I generally don't find camping a huge problem in most of the games I play, although it is boring when *all* the humans decide to be hardcore tentpitchers.

Quote from: "Ranger"
-Reloading should be a bit more "realistic", and faster.

Yes, I think this would be an improvment, although realistic reloading of some weapons (e.g. shotgun) will take far longer that it does now.

Quote from: "Ranger"
-Human vs Human CTF. Fun.

I'm unsure whether CTF and the like is what trem is about, but yhere have been discussions about other alien vs alien and human vs human gametypes elsewhere in the forum though. Nexuiz and Warsow already do a good job of CTF and other "normal" game modes like DM, LMS, etc.
http://tremulous.net/phpBB2/viewtopic.php?t=1044

Quote from: "Ranger"
-Thermal scope/eyes for humies/aliens?

Are these really necessary? After all aliens have good radar and humans can buy a helmet which has a slow refresh but still effective radar.

Just my £0.02
-Taiyo

Teiman

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Re: A few comments.
« Reply #10 on: July 25, 2006, 01:27:39 pm »
Quote from: "Ranger"

-Thermal scope/eyes for humies/aliens?



A fun idea can be a radar building that draw a "holo" will all the aliens as red dots. This radar will be really fun to observe and will cover all the map.

Checkpoint

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A few comments.
« Reply #11 on: July 25, 2006, 04:52:28 pm »
And what do Humans get?
remulous is broken.

PIE

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Re: A few comments.
« Reply #12 on: July 25, 2006, 05:44:18 pm »
Quote from: "Ranger"

-Display the OM's/Reactor's HP at the topof the screen? (Just your team's)

Good!
Quote from: "Ranger"

-Discourage camping in large games more. Perhaps special areas of the map that can be owned by a team to increase max bp? (ala UT or NS)

Maybe a Zones mode would be neat.. but the regular game is fine.. see camping threads elsewhere..
Quote from: "Ranger"

-Reloading should be a bit more "realistic", and faster.

Speeds and animations could vary and be better imho...
Quote from: "Ranger"

-Human vs Human CTF. Fun.

:(.. the only thing I don't like too much about that is that you get what you get in every other game.. humans vs humans... I think there should be an ability to have mixed teams... THAT.. would be awesome.. not aliens vs aliens or humans vs humans..
Quote from: "Ranger"

-Thermal scope/eyes for humies/aliens?

? To see through walls or to see in the dark?..
because only noobs will buy this to see in the dark..
Don't really need a scope for everything... alien scope might become a bit disorienting.. lol..

Teiman

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Re: A few comments.
« Reply #13 on: July 25, 2006, 06:56:15 pm »
Quote from: "PIE"
Quote from: "Ranger"

Quote from: "Ranger"

-Human vs Human CTF. Fun.

:(.. the only thing I don't like too much about that is that you get what you get in every other game.. humans vs humans... I think there should be an ability to have mixed teams... THAT.. would be awesome.. not aliens vs aliens or humans vs humans..


WEll... you can have "Civilian" team and "Army" team. The army will use the battlesuit and energy weapons, the civilians non-energy weapons and light armour, etc.. There the problem of "tyrant safe bases", because the battlesuit can't jump high. And maybe this can be fixed with "jump boots" or a building to jump.

That way a human mod will not need new models.

Howitzer

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A few comments.
« Reply #14 on: July 25, 2006, 08:21:53 pm »
BS and energy weapons (Lasgun, Pulse Rifle and Lucifer Cannon, Mass Driver) against Light Armor + Helmet and non-energy weapons (Rifle, Chaingun, Flamethrower) ?

BSes will become base-rapers and the LAs will become campers.

Rippy

  • Posts: 385
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Re: A few comments.
« Reply #15 on: July 29, 2006, 09:24:25 pm »
-Yes it takes a while, assuming you aren't pro and are grabbing them from ground level. But Basi would be very OP if it only took a swipe or two, because then one Basi could take on a group of humans and win. As is, the Basi grab is very difficult to use when other humans are around, because you're just as immobile as your victim. 2-swipe kills would mean that all it takes is a grab-swipe-grab-swipe-grab-swipe, and there you go, the entire human team got killed.

-Not a bad idea, but the HUD is kinda cluttered already. I'd rather have a bit more viewing space than have an extra health meter on my screen.

-I'm all for nodes that give teams points. However, expect to be angrily flamed in these forums for suggesting anything that remotely resembles NS. People are touchy on that subject. Anyway, nodes like that would take some fine-tuning, though, since aliens could build in them much easier than humans. (they don't have to wait for repeaters) Thus, aliens would control the nodes more often, and their map-controlling play style wouldn't help either. Maybe they only start giving resources starting at s2, and to receive them you need to have a repeater (and some free alien equivalent, that doesn't give off creep) on a designated spot on the floor.

-There aren't any first-person arms, so they can't really display actual reload animations until arms are added. They reload fast enough, it encourages people to save ammo.

-Eh, I like human vs alien more.

-Interesting, but not really necessary. Maybe it could be standard with a helmet and certain evolutions ("advanced" evolutions mb?)
remulous username: [GEC]MassiveDamage

Bajsefar

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A few comments.
« Reply #16 on: August 06, 2006, 03:23:35 pm »
how about a discrete dot, that changes colour from green to red as the om, or gen gets damage?

KorJax

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A few comments.
« Reply #17 on: August 07, 2006, 07:14:07 pm »
Ive suggested an attack for S2 basi that actually helps it achive what it was ment to: ambush humans and grab.

So, they should get an attack that has a range of a mara zap, but when shot at a human, it pulls the basi right on him.

You could even use this as an evasive manuver, just latch on to a human in a group, then quickly on another, jumping around the group to disorient them.

Oh, and ive offically learned to jump up on the middle in ACTS as mara (its kinda dodgy though, i miss alot), and on the platform on Nivius :D

The trick to get it on Nivius is to first bounce off the frame of the door, then on the wall to your right, and then the platform wall.  Works every time.

Im also trying to learn to mara-jump up the spiral staircase in Nivius as well, with only jumping off the walls/railing.  Ive gotten pretty close once :)

Although my single favorite spot to do an alien manuver off of is in ACTS as a dretch.  I can wall-walk up on the middle area, and at the last second before i reach the top, i jump.  This causes the dretch to litterally fly off of the wall in the air about 20-30 feet and land on the other side of the middle platform... pure awsomeness  8)