Author Topic: Changing the player models  (Read 4406 times)

JaviPotter

  • Posts: 3
  • Turrets: +0/-0
Changing the player models
« on: July 31, 2010, 07:42:45 pm »
Hello all,
this is my first message here.
I'm having some troubles changing models of the game.
I'm trying to change the head of the human model to the head of any other Quake 3 model.
It's just for fun, and in order to learn more advanced modding.
Here are a lot of free models to download:
http://ioquake3.org/extras/models/
I've just downloaded Judge Dredd.
The problem is than I can't see the texture. I have replaced the model head successfuly but is all withe.

The proccess I've followed is:
Opened /usr/share/games/tremulous/base/data-1.1.0.pk3
From there I extracted models/players/human_base folder to my desktop
Then I replaced two files: head.md3, head_default.skin and added the file dredddefault.tga (which I think is the head's texture).

The content of head_default.skin:
tag_head,

h_head_base,models/players/human_base/dredddefault.tga

h_head_helmet,gfx/null

I can't figure out what's wrong :(

I'm using Ubuntu 8.10 and Tremulous 1.1.0
Thank you for the attention.

JaviPotter

  • Posts: 3
  • Turrets: +0/-0
Re: Changing the player models
« Reply #1 on: August 01, 2010, 01:03:04 pm »
This is the file:
http://evilmachine.webfactional.com/static/models.pk3

The model head is changed. But the texture doesn't work.

JaviPotter

  • Posts: 3
  • Turrets: +0/-0
Re: Changing the player models
« Reply #2 on: August 02, 2010, 05:42:28 pm »
Ok, I don't need help anymore.

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Changing the player models
« Reply #3 on: August 04, 2010, 05:06:59 am »
You're welcome.

Interesting head though. Luchador meets future space marine?  ??? :P
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.