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Gameplay Preview Phase 5 Results

Started by Norfenstein, August 06, 2010, 11:22:59 PM

KillerWhale

Quote from: Kiwi on August 08, 2010, 10:40:44 PM
What do you mean by stopwatch gamemodes?
An example of a stopwatch gamemode is "Payload" from Team Fortress 2.
For those who haven't played TF2, I'll give a basic explanation.
In a stopwatch mode, one team has a goal or set of goals that they are trying to complete in a certain amount of time. The other team has the goal of slowing them down as much as possible by killing them or performing counter-objectives.
A stopwatch game could go from as simple as "this team attacks, this team defends; kill the base" to more complicated things such as Blackout.

In many games, stopwatch matches are how scrims and the like happen.

SlackerLinux

yay new phase and started the day i left for a holiday :/

dont like that trample wasnt nerfed and i still think us server should be moved to Australia so everyone else lags instead of me for a bit :p na cant wait to test the new changes out should be fun like the rest of the phases
Slackware64 13.1
SlackersQVM/

Kiwi

@Whales: Sounds interesting.. But I'm not sure how well it would work with trem though.  Aliens might have a large advantage due to their speed and mobility, but on the other hand the humans range could prove to be op with a defend the castle type of situation.  However, I'd still love to see a mod for it.

Lakitu7

Alternate objectives like that would probably fall to special maps using various triggers.

DeadMeat

Quote from: KillerWhale on August 09, 2010, 04:15:06 AM
Quote from: Kiwi on August 08, 2010, 10:40:44 PM
What do you mean by stopwatch gamemodes?
An example of a stopwatch gamemode is "Payload" from Team Fortress 2.
For those who haven't played TF2, I'll give a basic explanation.
In a stopwatch mode, one team has a goal or set of goals that they are trying to complete in a certain amount of time. The other team has the goal of slowing them down as much as possible by killing them or performing counter-objectives.
A stopwatch game could go from as simple as "this team attacks, this team defends; kill the base" to more complicated things such as Blackout.

In many games, stopwatch matches are how scrims and the like happen.

like the map "mission 1" ?

KillerWhale

Quote from: DeadMeat on August 10, 2010, 03:33:55 AM
like the map "mission 1" ?
No, not at all like Mission One.

A free game with great stopwatch modes would be Wolf:ET.
I suppose Laki is right about it falling to custom maps/triggers, but I just thought I'd bring it up while the idea of alternative gametypes is being brought up.

Jedarus

Instagib for 1.2? Just a suggestion, while we're talking about different gametypes.
Quote from: Creative1Go get some gasoline and light your fucking pubes on fire

David

How would instagib even work with aliens etc?
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Meisseli

#38
Quote from: David on August 10, 2010, 09:09:46 PM
How would instagib even work with aliens etc?
There's an instagib mod in 1.1, that has humans only, and the only alien you see is a basilisk if you run out of ammo.

EDIT: Oh and the tyrant, it comes to play as random at certain intervals. Try it anyways.

Demolution

It could work if a map is made with the alien handicap in mind.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

Jedarus

I thought the instagib I was talking about was only relevant to humans, i.e. you can't play aliens.
Quote from: Creative1Go get some gasoline and light your fucking pubes on fire

Haraldx

I don't know about you guys, but I would like to hear the ''Overmind is ready'' sound not only show a writing, besides, it makes problems with custom maps where you can see these writings, like in the map with seimsic movement thingy and all that. Good job on the updates anyways! keep it up!
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

Meisseli

Quote from: Haraldx on August 24, 2010, 02:06:50 PM
I don't know about you guys, but I would like to hear the ''Overmind is ready'' sound not only show a writing, besides, it makes problems with custom maps where you can see these writings, like in the map with seimsic movement thingy and all that. Good job on the updates anyways! keep it up!
Yeah, I told about that one too (also since all the other Overmind messages like Under Attack and Dying have a sound). Seems like the sound is going to be added.

Demolution

Quote from: Meisseli on August 24, 2010, 03:17:53 PM
Quote from: Haraldx on August 24, 2010, 02:06:50 PM
I don't know about you guys, but I would like to hear the ''Overmind is ready'' sound not only show a writing, besides, it makes problems with custom maps where you can see these writings, like in the map with seimsic movement thingy and all that. Good job on the updates anyways! keep it up!
Yeah, I told about that one too (also since all the other Overmind messages like Under Attack and Dying have a sound). Seems like the sound is going to be added.

This is already implemented, no??

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

Asvarox

Well you still don't hear the sound, just the message (which is quite easy to miss).

Also I think the trample is quite bugged - yesterday on nexus6 i managed to throw bsuit in the air and he landed at those wall support things in the hallway next to human base (right side of it). That looked quite funny, unfortunately I could only hit his feets from there and he didn't want to come down so... pew pew pew

Gotta take some real demo before I submit it to bugzilla
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Conzul

I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Haraldx

Quote from: Conzul on August 25, 2010, 07:25:22 PM
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.
Agreed, also grenade/luci jump looks ridiculous. Besides, I sometime ago suggested the ability to crush-damage just like rants. No dev voice hear in there.
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

CreatureofHell

Quote from: Conzul on August 25, 2010, 07:25:22 PM
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

superspirality

Quote from: CreatureofHell on August 25, 2010, 08:05:40 PM
Quote from: Conzul on August 25, 2010, 07:25:22 PM
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
But how can a granger be so fat it's fatter than a human. D:

CreatureofHell

Quote from: superspirality on August 25, 2010, 08:19:14 PM
Quote from: CreatureofHell on August 25, 2010, 08:05:40 PM
Quote from: Conzul on August 25, 2010, 07:25:22 PM
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
But how can a granger be so fat it's fatter than a human. D:
It eats lots?  :-\
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

your face

But they throw up so much it seems they would lose all of their weight.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

CreatureofHell

Quote from: your face on August 25, 2010, 08:26:33 PM
But they throw up so much it seems they would lose all of their weight.

Only the ones that can walk on walls. They need to do this so they don't fall off.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Conzul

Quote from: CreatureofHell on August 25, 2010, 08:05:40 PM
Quote from: Conzul on August 25, 2010, 07:25:22 PM
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
On the contrary, I have yet to find a (FPS) game that is more complicated than tremulous. You're reason for telling me to 'live with it' is BS.

CreatureofHell

Quote from: Conzul on August 25, 2010, 10:20:04 PM
Quote from: CreatureofHell on August 25, 2010, 08:05:40 PM
Quote from: Conzul on August 25, 2010, 07:25:22 PM
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
On the contrary, I have yet to find a (FPS) game that is more complicated than tremulous. You're reason for telling me to 'live with it' is BS.
I don't know much about coding to be honest but how complicated are the physics in trem?
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

scrape

Quote from: CreatureofHell on August 25, 2010, 10:34:25 PM
Quote from: Conzul on August 25, 2010, 10:20:04 PM
Quote from: CreatureofHell on August 25, 2010, 08:05:40 PM
Quote from: Conzul on August 25, 2010, 07:25:22 PM
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
On the contrary, I have yet to find a (FPS) game that is more complicated than tremulous. You're reason for telling me to 'live with it' is BS.
I don't know much about coding to be honest but how complicated are the physics in trem?

Just adding a constant that reduces player velocity if it is wearing that particular armor. Most use simple physics,
I doubt it will ever be viable to implement *real physics*, even the game has *complex* physics, it normally just
fudges things into approximations.

It would be great if the added armor caused a movement restriction, less sprint speed, no dodge, but I normally get
this reply "Human team has high technology, therefore the battlesuit can [jump sprint dodge] [high far long often] too.
But in most games and reality, increased weight means slower movement, as compared to lighter armor classes.

However, when the battlesuits sprints*, it does trample damage like a tyrant. I'm not sure about crush, this could
imbalance things, with a flamer battlesuit slaughtering a sea of dretches. I imagine painsaw charging battlesuits, will
be a fearsome sight to a trampling rant.

*Perhaps battlesuit sprint, should charge like tyrant trample.

(just an observation: defense arguments against change, well not just trem, but seem to follow this pattern)
*Tremulous is [insert adjective or randomed comparion],[insert verb] it.
or
*If [alien or human team] allows [insert condition] then they deserve to [win or lose].

It makes it incredibly difficult for any forward moving discussion to take place.



Conzul

Quote from: CreatureofHell on August 25, 2010, 10:34:25 PM
Quote from: Conzul on August 25, 2010, 10:20:04 PM
Quote from: CreatureofHell on August 25, 2010, 08:05:40 PM
Quote from: Conzul on August 25, 2010, 07:25:22 PM
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
On the contrary, I have yet to find a (FPS) game that is more complicated than tremulous. You're reason for telling me to 'live with it' is BS.
I don't know much about coding to be honest but how complicated are the physics in trem?
I thought you were referring to Tremulous in general, not it's physics. The neat thing about computer programs is that they can be changed/added to in almost any way. You can't "mod" a highway bypass. Software is malleable, easy (ish) to make additions to. Just don't say "it can't be done."

David

Quote from: Conzul on August 26, 2010, 01:43:23 PM
You can't "mod" a highway bypass.

Sure you can.  Over here in the UK all major roads are constantly being modded, in line with some genius plan to ease congestion by closing half the lanes for never-ending roadworks.

Everything is moddable, it's just a matter of how hard.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Conzul

#57
Quote from: David on August 26, 2010, 02:10:32 PM
Quote from: Conzul on August 26, 2010, 01:43:23 PM
You can't "mod" a highway bypass.
Everything is changeable, it's just a matter of how hard.
Fixed.
Modding is usually accomplished by independent individuals who have their own, very specific perception of what the end product should look like. The most "modding" a bypass ever sees is probably some stray graffiti, or a taped-over wrong-way sign.

LOLZ to the eternal roadwork, I've heard about it. I like how in America we let the roads go to hell. Doesn't slow us down one bit.

Aelita

I don't know where you live, but California has endless roadwork. This shit goes on for miles and lasts for several years.

Asvarox

Quote from: Aelita on August 26, 2010, 06:09:54 PM
I don't know where you live, but California has endless roadwork. This shit goes on for miles and lasts for several years.
You sure you live in California? Because it sound just like you were living in Poland, even new roads are being "repaired" one week after opening. And those parts that roadworks don't include are usually full of holes :P but I think it's quite offtopic
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(