Author Topic: m1atcs  (Read 7611 times)

commander scrooge

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m1atcs
« on: August 09, 2010, 04:24:55 am »
Many people I know hate the ending to mission_one_b7 so, by suggestion, I set out to turn mission_one_b7 and atcs into one map.  I have finished!  ATCS was decompiled, and looked terrible.  I re-textured it, the re-tex job is not pro, but this is more focused on game-play than looks.  Most of the work is not mine, Mission_one_b7 was done by rotakak, ATCS was done by jex (special thanks to Ingar for pointing this out).

Map link:  http://www.box.net/shared/sbraljviea

Map source: http://www.box.net/shared/34661v4zeu
« Last Edit: February 02, 2011, 06:45:54 pm by commander scrooge »
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babaj

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Re: m1atcs
« Reply #1 on: August 09, 2010, 10:22:36 am »
Many people I know hate the ending to mission_one_b7 so, by suggestion, I set out to turn mission_one_b7 and atcs into one map.  I have finished!  ATCS was decompiled, and looked terrible.  I re-textured it, the re-tex job is not pro, but this is more focused on game-play than looks.  Most of the work is not mine, Mission_one_b7 was done by rotakak, ATCS, well, I don't know who did ATCS but it wasnt me.

Map link: http://www.box.net/shared/y6aoersdav

NOTE:: If several people try to teleport to ATCS at the same time they may experience some telefrag.
NOTE:: This map is not terrible concerned about looks, my goal was to keep it below 2MB.
NOTE:: Where the old alien tower was in the end of mission_one_b7, is now a 'time out room' this was made for the command !grab (done by request of a friend.)
NOTE:: In the ATCS part you can see mission one, this is a known problem.
NOTE:: Yes, this is the last note, m1atcs is final, there are no more changes unless a major bug is spotted.

good idea!!!!

added link http://trem.mczone.ru/base/m1atcs.pk3

added server   Jumper IP 89.108.75.88:30721
http://mczone.ru/
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DraZiLoX

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Re: m1atcs
« Reply #2 on: August 09, 2010, 10:36:36 am »
Idea is nice, final result, not so great.

sindarus

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Re: m1atcs
« Reply #3 on: November 24, 2010, 11:15:42 am »
sorry to pick this topic out...

-> go read here : http://trem.rotaxmame.cz/viewtopic.php?t=613

Quote from: Lanac
No lagg if small number of players. But if number of ppl is +10, its unplayable.
Quote from: Quarko
Problem is, it has very wrongly configured regions (or whatever they are called).

Have you noticed on other maps that radar items appear only after you come to some specific position, before that position - radar is empty. For example, if you come as goon+ to human base from front, you need to move a little bit around corner to see items on radar and hear their sounds. This thing is happening because of regions made to optimize lag caused by many items. After you enter another region - server sends it's items. But it does not send item from the region you dont need currently.

Now check out the radar on this map. You can even see humans that are in tunnel on alien radar! You see everyone constantly.
Problem is, this map has ONE HUGE REGION. So your client ALWAYS keeps in mind ALL items and players on the map. Moreover, it even partly renders them and calculates all movement vectors and other mathematical stuff. This is what causes huge lag.

isn't this a major problem? can you fix it?

thanks

rotacak

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Re: m1atcs
« Reply #4 on: November 25, 2010, 10:11:42 am »
commander scrooge: can you release .map file? I can recompile it vith VIS.

commander scrooge

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Re: m1atcs
« Reply #5 on: December 19, 2010, 04:47:55 pm »
commander scrooge: can you release .map file? I can recompile it vith VIS.

I apologize, I did fix some major bugs and posted in on another forum, then went inactive for a while.  I was sure I placed it in the .pk3, either way I'll dig it up for you.  Also, first post has been updated with m1atcs2.


ERRRHM!

It seems I have miss placed the .map, I'll get back to you when I find it.

EDIT:: OK, I managed to save the .map from the trash can.  http://www.box.net/shared/34661v4zeu
Source has also been added to main post.
« Last Edit: December 19, 2010, 04:52:00 pm by commander scrooge »
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Ingar

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Re: m1atcs
« Reply #6 on: December 20, 2010, 10:53:13 am »
ATCS, well, I don't know who did ATCS but it wasnt me.

ATCS was made by Jex.

ULTRA Random ViruS

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Re: m1atcs
« Reply #7 on: December 24, 2010, 09:00:23 am »
Umm, how do you decompile? I have a map called bunker where humans have two bunkers verses an alien invasion, and i lost my .map file because i forgot to save it on my thumb drive when my brother was deleting my acount. But anyways i still have the .bsp file and i still want to edit that old ancient map. I was thinking i could bring it back to life and possibly release it because that was my FIRST GOOD map. The others were shitty as they all had the most random textures and if a dretch comes in the human base before human rifle spawns, they're practically dead. In my other map, bunker, the human base is defended like crazy but they also have a no camping system in them so if you stay in the bunker too long you lose health. XD

DraZiLoX

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Re: m1atcs
« Reply #8 on: December 24, 2010, 09:55:20 am »

CATAHA

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Re: m1atcs
« Reply #9 on: December 24, 2010, 10:23:08 am »
Umm, how do you decompile? I have a map called bunker where humans have two bunkers verses an alien invasion, and i lost my .map file
Then before mapping learn more about shaders and compiler. Or use search, ye. =D
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commander scrooge

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Re: m1atcs
« Reply #10 on: December 24, 2010, 09:54:04 pm »
ATCS, well, I don't know who did ATCS but it wasnt me.

ATCS was made by Jex.

Thanks Ingar, main post has been updated.
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Demolution

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Re: m1atcs
« Reply #11 on: December 24, 2010, 10:06:38 pm »
Jex, not jax.

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