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casing
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Topic: casing (Read 2761 times)
Crava_Loft
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casing
«
on:
August 10, 2010, 05:42:13 am »
[deleted]
«
Last Edit: August 11, 2010, 01:05:05 pm by Crava_Loft
»
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Aelita
Posts: 742
Turrets: +147/-34
Re: casing
«
Reply #1 on:
August 10, 2010, 05:45:20 am »
Personally I use 1 in my code. I used to use 3 and 4, but camel case becomes pretty frustrating when you have highly specific routines. 2 is pretty horrible looking.
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F50
Posts: 740
Turrets: +16/-26
Re: casing
«
Reply #2 on:
August 10, 2010, 08:14:59 pm »
I think I like #3: typeOfItem_usingCamelCase, although anything listed except for #2 works.
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"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law
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casing