Author Topic: IcyServer is complete!  (Read 5775 times)

IcyTiger

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IcyServer is complete!
« on: August 15, 2010, 06:03:38 am »
Finally, I have finished my server and the testing is complete! Now all I need is some people to join...

I have also (somewhat) finished my website for the server!

You can find it at http://www.icyserver.webs.com

There you can apply to become an admin, and read news of what's happening with server!

Happy playing!

-IcyTiger

Aelita

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Re: IcyServer is complete!
« Reply #1 on: August 15, 2010, 12:46:57 pm »
More details? 1.1? 1.2? BP, SD settings, FF settings? QVM?

superspirality

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Re: IcyServer is complete!
« Reply #2 on: August 15, 2010, 03:07:16 pm »
More details? 1.1? 1.2? BP, SD settings, FF settings? QVM?
No need for explaining, just give us a config file of the server. Not in any case erase the rcon pass!

IcyTiger

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Re: IcyServer is complete!
« Reply #3 on: August 15, 2010, 05:13:11 pm »
Sorry about that!

This is a 1.1 Server. 1.1 > 1.2

I'm using the p-g-qvm, with the KoRX mod.


//server name and motd
set sv_hostname "^5Icys ^1Server" //hostname - visible in server browser
set g_motd "^1Go to ^3www.^5icy^1server.^2webs.^4com ^2 for more info!" //message of the day -

visible while connecting

//passwords
(you don't need this info!)

//number of players
set sv_maxclients "26" //total number of clients (normal + private + hidden slots)
set sv_privateClients "2" //private slots count
set g_hiddenClients "0" //hidden clients count
set g_maxGameClients "0" //maximum number of players in each time

//sd and timelimit
set g_suddenDeathTime "45"
set g_suddenDeathMode "1"
set timelimit "60" //timelimit for map

//connection
set sv_pure "0"
set pmove_fixed "0"
set sv_minRate "10000"
set sv_maxRate "25000"
set sv_minPing "0"
set sv_maxPing "400"
set sv_dequeuePeriod "500"
set sv_minSnaps "20"
set sv_lanForceRate "0"
set sv_timeout "45"
set sv_showloss "1"
set sv_zombietime "1"

//lag correction
set g_unlagged "1" //infamous unlagged
set sv_antilag "1" //imfamous antilag
set g_skipCorrection "1"
set g_maxWarp "3"

//joining
set g_teamAutoJoin "0" //if players will be automatically assigned to teams
set g_teamForceBalance "1" //if teams will be forcibly balanced (maximum 1 player difference)
set g_teamImbalanceWarnings "30" //seconds how often team balance message will appear

//voting
set g_allowVote "1" //if voting is allowed at all
set g_voteLimit "1" //vote limit per player
set g_allowSpecVoting "1" //if spectators can call and vote
set g_suddenDeathVotePercent "66" //percentage of 'yes' votes needed to enable SD mode
set g_mapVotePercent "51" //percentage of 'yes' votes needed to cycle the map

//friendly fire
set g_friendlyFire "0" //friendly fire
set g_friendlyFireAliens "0" //friendly fire for aliens
set g_friendlyFireHumans "0" //friendly fire for humans
set g_friendlyBuildableFire "0" //friendly fire for buildings
set g_friendlyFireMovementAttacks "0" //friendly fire with tyrant trample and dragoon pounce
set g_dretchPunt "1" //dretch punt (no friendly fire for dretches)

//warmup
set g_doWarmup "1" //if warmup will be enabled
set g_warmup "15" //warmup time
set g_warmupMessage "^7Game starts in: " //warmup message

//autodownload
set sv_allowDownload "1" //allow download from server
set sv_wwwDownload "1" //allow download via http (curl)
set sv_wwwBaseUrl "http://downloads.mercenariesguild.net/maps/" //URL with maps accessible via

http

//g_admin
set g_admin "admin.dat" //admin and ban definition file
set g_adminLog "admin.log" //admin actions log
set g_adminParseSay "1" //if admin commands can be executed from messagemode
set g_adminNameProtect "1" //protect admin names
set g_adminTempBan "300" //automatic ban time after kick
set g_adminSayFilter "0" //if command executed in messagemode should not give 'say' output

//map rotation
set g_mapConfigs "mapconfigs" //folder name with per-map config
set g_initialMapRotation "rotation1" //initial rotation of maps in file maprotation.cfg

//messaging
set g_privateMessages "1" //if private messages should be enabled
set g_publicSayadmins "0" //if non-admin can use /a mode to send message to admins
set g_specsSeeTeamchat "0" //if spectators should see teamchat

//devmap
set g_devmapNoGod "0" //if there should not be /god, /noclip and /give health in devmap mode
set g_devmapNoStructDmg "0" //if buildings should be undestructable in devmap mode
set g_devmapKillerHP "0" //if killer hitpoints should be shown to killed player in devmap mode

//unnamed player
set g_newbieNumbering "1" //if the UnnamedPlayers should be renamed at connect
set g_newbieNamePrefix "^5Icy^1Noob #" //prefix to which UnnamedPlayer is renamed + counter at

the end

//minimum levels
set g_minLevelToJoinTeam "0" //minimum admin level to be able to join either team
set g_minLevelToSpecMM1 "0" //minimum admin level to speak in messagemode as spectator

//actions
set g_allowActions "1" //if actions - /me - should be enabled
set g_actionPrefix "***" //prefix before action text

//flood prevention
set g_floodMinTime "2000"
set g_floodMaxDemerits "5000"

//miscellaneous
set g_allowShare "1" //if share should be enabled
set g_maxNameChanges "10" //minutes that must pass to allow player change name again
set g_deconDead "1" //if ready-to-explode buildings should be deconable
set g_lockTeamsAtStart "0" //if teams should be locked at start
set g_clientUpgradeNotice "1" //if players with no GUID should be reminded of obtaining new

client version
set g_retribution "1" //if teamkillers should pay back their victims
set g_antiSpawnBlock "150" //If set to '1' it will kill blocker; '0' it will do nothing; '150'

it will kick/poke out of spawn.
set g_myStats "1" //if /mystats command should be enabled

//launch initial map
map atcs //start initial map
« Last Edit: August 15, 2010, 05:29:04 pm by IcyTiger »

DraZiLoX

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Re: IcyServer is complete!
« Reply #4 on: August 15, 2010, 08:36:18 pm »
Ah, its KorX serv.

IcyTiger

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Re: IcyServer is complete!
« Reply #5 on: August 15, 2010, 10:31:46 pm »
Yes, as some of the things in KorX I like a lot, some of it I don't but every pro has its con. There are some things I would like to add to my server (Such as Extreme Sudden Death) but have no knowledge of compiling a game.qvm. I've searched the forums on how to compile one also but when I try to compile I get some kind of error. So I have given up (for now).

KillerWhale

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Re: IcyServer is complete!
« Reply #6 on: August 16, 2010, 01:48:55 am »
I like your lens flare.

Obviously Photoshop is a strong point for you, go into graphic design.

DraZiLoX

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Re: IcyServer is complete!
« Reply #7 on: August 16, 2010, 06:25:47 am »
but have no knowledge of compiling a game.qvm.
If you use Linux, it shouldnt be a problem.

superspirality

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Re: IcyServer is complete!
« Reply #8 on: August 16, 2010, 03:18:54 pm »
//passwords
(you don't need this info!)
T_T
(jk, I cannot play 1.1)

IcyTiger

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Re: IcyServer is complete!
« Reply #9 on: August 19, 2010, 11:11:01 pm »
Problem is, I am using Windows 7 Ultimate.... And when I did a dual-boot with linux Windows decided to crash so I haven't really tried to put linux back on. Maybe it's just the source code not compiling right with the patches.