Author Topic: Problem with "available video devices"  (Read 4267 times)

MechWarrior001

  • Posts: 58
  • Turrets: +3/-3
Problem with "available video devices"
« on: August 20, 2010, 08:06:35 pm »
For some reason the Mgs Tremclient doesn't want to run. Any workarounds?

Code: [Select]
----- R_Init -----
SDL_Init( SDL_INIT_VIDEO ) FAILED (No available video device)
SDL_Init( SDL_INIT_VIDEO ) FAILED (No available video device)
----- CL_Shutdown -----

F50

  • Posts: 740
  • Turrets: +16/-26
Re: Problem with "available video devices"
« Reply #1 on: August 20, 2010, 08:23:07 pm »
Not a tremulous problem. You don't have SDL installed properly. What OS are you running?
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: Problem with "available video devices"
« Reply #2 on: August 20, 2010, 08:26:32 pm »
Read the docs, there are a few dll's you need to download too.  http://releases.mercenariesguild.net/client/win32/
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

MechWarrior001

  • Posts: 58
  • Turrets: +3/-3
Re: Problem with "available video devices"
« Reply #3 on: August 21, 2010, 01:02:06 am »
I have all the dll's, but Its a laptop and were using ATI Omega V4.8.442 (for a Radeon Mobility 7500 (M7) integrated gpu) and in the display panel it shows the laptop of having two screens, one at 1024*768*32:60hz and the other a 640*480*8:60hz and I can't modify the second one at all. Any ideas?

Aviator

  • Posts: 277
  • Turrets: +500/-14
Re: Problem with "available video devices"
« Reply #4 on: August 21, 2010, 01:27:21 am »
What OS are you running?

MechWarrior001

  • Posts: 58
  • Turrets: +3/-3
Re: Problem with "available video devices"
« Reply #5 on: August 21, 2010, 02:10:24 am »
Its Windows XP SP2 (I think, might be 3)

F50

  • Posts: 740
  • Turrets: +16/-26
Re: Problem with "available video devices"
« Reply #6 on: August 21, 2010, 05:59:40 am »
What directory did you put the .dlls in?
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


MechWarrior001

  • Posts: 58
  • Turrets: +3/-3
Re: Problem with "available video devices"
« Reply #7 on: August 21, 2010, 07:23:15 am »
The same folder as the MG's trem client.

F50

  • Posts: 740
  • Turrets: +16/-26
Re: Problem with "available video devices"
« Reply #8 on: August 21, 2010, 04:39:05 pm »
That is probably your problem, SDL is not installed properly. I am pretty sure you need to put the dlls in a specific windows system directory. I always have, although its been a long time since I've installed trem on windows and I don't know windows that well.
« Last Edit: August 21, 2010, 04:44:02 pm by F50 »
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Aelita

  • Posts: 742
  • Turrets: +147/-34
Re: Problem with "available video devices"
« Reply #9 on: August 22, 2010, 03:33:52 pm »
No, the DLL is fine in the Trem folder with the exe. Could you paste any other relevant messages? Odds are there's issues attempting to acquire the openGL surface or something like that. I never got Trem to work on my old laptop with a 7500 Mobility under Windows. Linux worked OK though.