Author Topic: Non - gameplay related  (Read 4497 times)

Conzul

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Non - gameplay related
« on: August 21, 2010, 04:27:59 am »
Hitting "Esc" during the process of connecting to a server, or during the loading of a map, brings us to the main menu currently. It would be much more handy if it brought us just back to the server list instead, since if we want out we'd just hit "esc" again to get to the main menu. I find that when a connection failed, or when I'm loading a map and suddenly opt out, I'm always clicking "play" on the main menu to get the the server select screen anyway. Minor, but handy.

There is still no indication that a player must left-click to be ready for the next match. Unless this is something you guys think is funny in some way, which I could appreciate.

Tremstats has info about who is your nemesis, and who is your favorite target. I think it would be handy to have something similar, on the smaller scale of a single match. On the ending score screen, there could be two sections beneath, one called "Bane"(which tells you which piece of equipment/alien you died from most), and one called "Glory"(showing which alien class or human weapon you killed the most). The info could be displayed as a word (sufficient), or as an icon(cooler). This is an idea, not a bug or something.


Kiwi

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Re: Non - gameplay related
« Reply #1 on: August 21, 2010, 05:39:14 am »
@esc: That would be nice, but it would be even better if it stopped loading the map and went directly to the main screen/server list.  This would save loads of time in not loading a map you don't want to play.

@left-click: YES, this is much needed.  A percentage to continue would also be nice.  Or just have a fixed time, with no readying at all.

@bane/glory: Would be neat, but might get cluttered.  I'd just include it in a /mystats type of thing.

F50

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Re: Non - gameplay related
« Reply #2 on: August 21, 2010, 05:54:41 am »
A percentage to continue would also be nice.
Already implemented in Aardvark qvm.
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khalsa

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Re: Non - gameplay related
« Reply #3 on: August 21, 2010, 01:09:33 pm »
Hitting "Esc" during the process of connecting to a server, or during the loading of a map, brings us to the main menu currently. It would be much more handy if it brought us just back to the server list instead, since if we want out we'd just hit "esc" again to get to the main menu. I find that when a connection failed, or when I'm loading a map and suddenly opt out, I'm always clicking "play" on the main menu to get the the server select screen anyway. Minor, but handy.

I vaguely recall someone mentioning this is an engine issue that can't be easily fixed, but I may be wrong.

Quote
There is still no indication that a player must left-click to be ready for the next match. Unless this is something you guys think is funny in some way, which I could appreciate.

http://bugzilla.icculus.org/show_bug.cgi?id=4568#c3

Quote
Tremstats has info about who is your nemesis, and who is your favorite target. I think it would be handy to have something similar, on the smaller scale of a single match. On the ending score screen, there could be two sections beneath, one called "Bane"(which tells you which piece of equipment/alien you died from most), and one called "Glory"(showing which alien class or human weapon you killed the most). The info could be displayed as a word (sufficient), or as an icon(cooler). This is an idea, not a bug or something.

There have been about a thousand of these such suggestions. Lakitu7 made /mystats but honestly I wasn't a fan
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Celestial_Rage

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Re: Non - gameplay related
« Reply #4 on: August 26, 2010, 12:12:04 am »
I like the stats, they are exceptionally helpful for scrims and even just for fun.

I believe I mentioned these before, but they never got much attention:

Correct me if I'm wrong, but the vote caller is no longer in the vote text, but is instead printed to console, which is rather inconvenient because when you're in an intense battle, you probably will not devote your attention to that stray vote and scroll up in the console to see who called the vote. Often, the vote caller tells a lot about the nature of the vote. Further, it would be nice to be able to define vote reasons in the vote as in the later 1.1 qvms so you do not have to ask, "Reason?" every time a kick vote is called, it is already in the vote text.

Also, for PMs, it does not tell you who the recipients are for the PMs, only the number, which allows the PM to go to people who you wouldn't want to read the PM without your knowledge.
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Asvarox

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Re: Non - gameplay related
« Reply #5 on: August 26, 2010, 08:31:57 am »
If we are in such cosmetic changes, I thought it'd be nice to see how many funds (credits/evosfrags) you earned, like some small text over your funds count saying "+ 0,7 frags" or "+ 63 credits" lasting 2 seconds, and if you earned something else before it faded out, they sum up and it will last another 2 seconds (/me hopes it's clear enough ;) ). Not really useful (though it's nice to know how many you earned from that rant you just rifled) but still cool
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Kiwi

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Re: Non - gameplay related
« Reply #6 on: September 02, 2010, 04:23:29 am »
I agree with Celestial Rage.  Votes should be required to have a reason, and that with with voter's name should be displayed.  The use [f1 and f2 keys to vote] stuff should be removed when the tutorial is turned off (such as Teapot has done).