Author Topic: Horizontal Door Angle  (Read 3844 times)

Rarely

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Horizontal Door Angle
« on: August 23, 2010, 11:56:33 am »
I want to make a door that goes left or right

the normal doors use angle -1 and -2

but i want a door that doesnt go up or down i want a door that goes left or right

DraZiLoX

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Re: Horizontal Door Angle
« Reply #1 on: August 23, 2010, 12:14:35 pm »
Make the zoor go Z-axis.

Code: [Select]
Angle
0, 90, 180, 270

Rarely

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Re: Horizontal Door Angle
« Reply #2 on: August 23, 2010, 12:18:13 pm »
Thanks i will try

CorSair

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Re: Horizontal Door Angle
« Reply #3 on: August 28, 2010, 08:54:00 pm »
Quick question:

If you want door to move up with certain angle, what is trigger (standard func_door?) and/or what are the parameters?

For example, door is done certain cuts with eight different triangles, that retracts into direction where tip points. (Blah, not simple example, lets hope this gives hint.)

UniqPhoeniX

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Re: Horizontal Door Angle
« Reply #4 on: August 29, 2010, 01:32:16 am »
Func_door goes either directly up/down, OR sideways in any direction. Otherwise use func_train.

God, maker of the world

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Re: Horizontal Door Angle
« Reply #5 on: August 29, 2010, 07:49:13 am »
There's also the option to make a rotating door, just so you know. It's like the normal doors we use in everyday life (rooms, fridge, ...). Make a brush (or several brushes) for the door body, then make an additional brush whose center the rotation axis will go through, give this whole brush the texture "origin". Select all these brushes, then turn them into func_rotating_door (or what it's called).

Chomps123

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Re: Horizontal Door Angle
« Reply #6 on: September 03, 2010, 03:04:01 am »
There's also the option to make a rotating door, just so you know. It's like the normal doors we use in everyday life (rooms, fridge, ...). Make a brush (or several brushes) for the door body, then make an additional brush whose center the rotation axis will go through, give this whole brush the texture "origin". Select all these brushes, then turn them into func_rotating_door (or what it's called).
ive been wanting to figure that out for quite some time. thanks
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