Author Topic: Rate unit of measurement  (Read 4877 times)

MechWarrior001

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Rate unit of measurement
« on: August 26, 2010, 08:15:03 am »
what UoM does the rate command use? I was thinking bytes, but not sure if this is true.

David

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Re: Rate unit of measurement
« Reply #1 on: August 26, 2010, 10:48:25 am »
bytes
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MechWarrior001

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Re: Rate unit of measurement
« Reply #2 on: August 27, 2010, 02:08:00 am »
What notation? kilo = 1000 or kilo = 1024?

F50

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Re: Rate unit of measurement
« Reply #3 on: August 27, 2010, 06:47:47 am »
Doesn't matter, since /rate doesn't measure in kb AFAIK.
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zybork

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Re: Rate unit of measurement
« Reply #4 on: August 27, 2010, 11:02:14 am »
If I am not mistaken, it is KB = 1KB ... 1024 Bytes.
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Crava_Loft

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Re: Rate unit of measurement
« Reply #5 on: August 27, 2010, 11:49:20 am »
1KiB = 1024 bytes
1KB = 1000 bytes

but in quake 1KB = 1024 bytes

David

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Re: Rate unit of measurement
« Reply #6 on: August 27, 2010, 12:24:50 pm »
And in /rate, there's no concept of KB at all.
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gimhael

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Re: Rate unit of measurement
« Reply #7 on: August 27, 2010, 05:29:10 pm »

MechWarrior001

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Re: Rate unit of measurement
« Reply #8 on: August 28, 2010, 01:44:50 am »
So does 100 Megabits equal 13107200 bytes (K = 1024) or 12500000 bytes (K = 1000)?

gimhael

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Re: Rate unit of measurement
« Reply #9 on: August 28, 2010, 06:32:00 am »
In Telecommunications, use of the correct SI definition (K = 1000) is standard. But in practice you have to subtract some protocol overhead for TCP/IP etc. from the raw bandwidth. Also keep some reserve to allow short bursts of traffic (AV software updating etc.) without saturating your line completely. For online shooters you need low latency (=ping), not high bandwidth (=rate) !


MechWarrior001

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Re: Rate unit of measurement
« Reply #10 on: August 28, 2010, 08:27:26 am »
So setting it to use 54 megabits out of a 100 megabit connection would be better? What about 60? 75?

David

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Re: Rate unit of measurement
« Reply #11 on: August 28, 2010, 12:04:01 pm »
set it to 25000, which is 25kiB/s, which is the max.  If you are on dial up or ISDN you may want it slower, otherwise just max it and move on to thinking about things you can do something about.
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MechWarrior001

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Packet Count
« Reply #12 on: August 28, 2010, 07:30:09 pm »
Alright. Also, would increasing increasing the amount of packets sent (per second?) make the game play smoother?

Nux

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Re: Rate unit of measurement
« Reply #13 on: September 02, 2010, 05:33:29 am »
set it to 25000, which is 25kiB/s

Heh, you went out of your way to use kiB for the WRONG one. :P

David

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Re: Rate unit of measurement
« Reply #14 on: September 02, 2010, 09:15:14 am »
In my defence, that post was made early morning, I was probably asleep at the time >_>.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.