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Rate unit of measurement

Started by MechWarrior001, August 26, 2010, 08:15:03 AM

MechWarrior001

what UoM does the rate command use? I was thinking bytes, but not sure if this is true.

David

Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

MechWarrior001

What notation? kilo = 1000 or kilo = 1024?

F50

Doesn't matter, since /rate doesn't measure in kb AFAIK.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


zybork

If I am not mistaken, it is KB = 1KB ... 1024 Bytes.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Crava_Loft

1KiB = 1024 bytes
1KB = 1000 bytes

but in quake 1KB = 1024 bytes

David

And in /rate, there's no concept of KB at all.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.


MechWarrior001

So does 100 Megabits equal 13107200 bytes (K = 1024) or 12500000 bytes (K = 1000)?

gimhael

In Telecommunications, use of the correct SI definition (K = 1000) is standard. But in practice you have to subtract some protocol overhead for TCP/IP etc. from the raw bandwidth. Also keep some reserve to allow short bursts of traffic (AV software updating etc.) without saturating your line completely. For online shooters you need low latency (=ping), not high bandwidth (=rate) !


MechWarrior001

So setting it to use 54 megabits out of a 100 megabit connection would be better? What about 60? 75?

David

set it to 25000, which is 25kiB/s, which is the max.  If you are on dial up or ISDN you may want it slower, otherwise just max it and move on to thinking about things you can do something about.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

MechWarrior001

Alright. Also, would increasing increasing the amount of packets sent (per second?) make the game play smoother?

Nux

Quote from: David on August 28, 2010, 12:04:01 PM
set it to 25000, which is 25kiB/s

Heh, you went out of your way to use kiB for the WRONG one. :P

David

In my defence, that post was made early morning, I was probably asleep at the time >_>.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.