Author Topic: BIOTECK ( A research facility)  (Read 5880 times)

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
BIOTECK ( A research facility)
« on: August 29, 2010, 11:54:45 pm »
Welcome too Bioteck   

A research facility.
 
This map is still a work in progress.

This map will be very futuristic and will resemble this concept--

By f1rst18 at 2010-08-29

I will work on it later and it is going too be an awesome map...  And fun. (Im working on it)


By f1rst18 at 2010-08-29

By f1rst18 at 2010-08-29

By f1rst18 at 2010-08-29

Xedoh

  • Posts: 84
  • Turrets: +4/-1
Re: BIOTECK ( A research facility)
« Reply #1 on: August 30, 2010, 12:06:18 am »
Well, what you did looks quite nice, especially the details. However, I hope you are gonna change the textures. It looks a bit plain atm. Also, the floor is very simple. You could use some diffrent textures for it, making paths this way (like for example on nano) or place some boxes on it.

Is the railing the thing you mentioned in your post about rails. I think they could get quite close to the original by using a cylinder for the main railing and a square cylinder for the vertical parts.
Wisdom starts where knowledge ends.

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: BIOTECK ( A research facility)
« Reply #2 on: August 30, 2010, 01:01:55 am »
Well, what you did looks quite nice, especially the details. However, I hope you are gonna change the textures. It looks a bit plain atm. Also, the floor is very simple. You could use some diffrent textures for it, making paths this way (like for example on nano) or place some boxes on it.

Is the railing the thing you mentioned in your post about rails. I think they could get quite close to the original by using a cylinder for the main railing and a square cylinder for the vertical parts.
THanks... But yea I would put rails there but when I size down cylinders the will not go that small... So Ireally dont know how too do it. O and thanks for giving me tips... please post more...

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: BIOTECK ( A research facility)
« Reply #3 on: August 30, 2010, 01:37:16 am »
The brushwork looks quite nice, but the gray/repetitive textures need to go. Try to break all larger surfaces down with some details. Also, try not to copy things too closely from other peoples concept art; just look for inspiration & mix different designs etc.

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Re: BIOTECK ( A research facility)
« Reply #4 on: August 30, 2010, 02:03:46 am »
Let me be the first to note that an airplane or space ship "hanger" is spelled hangar. :)
U R A Q T

c4

  • Posts: 554
  • Turrets: +9/-22
Re: BIOTECK ( A research facility)
« Reply #5 on: August 30, 2010, 02:23:32 am »
HAY I WAS ABOUT TO SAY THAT... :(
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: BIOTECK ( A research facility)
« Reply #6 on: August 30, 2010, 04:49:17 am »
HAY IS FOR HORSES.

btw nice start, looks good.
spam spam spam, waste waste waste!

Asvarox

  • Posts: 573
  • Turrets: +41/-35
Re: BIOTECK ( A research facility)
« Reply #7 on: August 30, 2010, 09:04:41 am »
Yeah that's nice one, but textures need to be changed. Also, I have noticed on the second screenshot, that that "roof" or ceiling is about to collapse - some additional columns would probably remove that feeling.

PS. I don't recall this location from ME1 :o
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: BIOTECK ( A research facility)
« Reply #8 on: August 30, 2010, 12:39:45 pm »
Yeah that's nice one, but textures need to be changed. Also, I have noticed on the second screenshot, that that "roof" or ceiling is about to collapse - some additional columns would probably remove that feeling.

PS. I don't recall this location from ME1 :o
Thanks. And IDK I found it and its a concept

c4

  • Posts: 554
  • Turrets: +9/-22
Re: BIOTECK ( A research facility)
« Reply #9 on: August 30, 2010, 12:57:17 pm »
Well, what you did looks quite nice, especially the details. However, I hope you are gonna change the textures. It looks a bit plain atm. Also, the floor is very simple. You could use some diffrent textures for it, making paths this way (like for example on nano) or place some boxes on it.

Is the railing the thing you mentioned in your post about rails. I think they could get quite close to the original by using a cylinder for the main railing and a square cylinder for the vertical parts.
THanks... But yea I would put rails there but when I size down cylinders the will not go that small... So Ireally dont know how too do it. O and thanks for giving me tips... please post more...
Use the scaling tool
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: BIOTECK ( A research facility)
« Reply #10 on: August 30, 2010, 04:35:39 pm »
That doesn't look too bad actually at the moment.

You spelled "to" wrong in the title.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good