News:

Come Chat with us live! Learn how HERE!

Main Menu

no Human vs Human or Alien vs Alien mod yet?

Started by yetshi, July 26, 2006, 10:22:22 PM

yetshi

who wouldnt want to play Human vs Human on a big map ala Blood Gulch from H2?

Hydra

i wouldnt mind having a alien vs alien.... then with the little drenchs get in ur way, u get points not - frags lol

yetshi

you could possibly do CTF with a button you have to hit instead of a flag to capture.

Checkpoint

Teams would have to be different color though, or have some way to tell them apart. =|
remulous is broken.

yetshi

easy enough, blue and red.

how long would it take to recolor the skins for humans?

Karvajalka

Quote from: yetshiyou could possibly do CTF with a button you have to hit instead of a flag to capture.
Rofl. Capture the flag without capturing the flag? :roll:
SatGNU <3

yetshi

yea, run into the enemy base, push a button. unless you want to code an actual flag in but why would aliens have a flag?

maybe pick up a artifact or something, woudl be more fitting.


Lava Croft

It seems coding Alien vs Alien or Human vs Human is quite tricky. At least that's what some coder said, a while ago, like 10 times already.

Thorn

Quote from: Lava CroftIt seems coding Alien vs Alien or Human vs Human is quite tricky. At least that's what some coder said, a while ago, like 10 times already.

oh rly? i looked at the code and seen nothing wrong with doing it

DarkRogue

Can someone explain why the interest in Human vs human? Go play reg dm, ctf or one of a hundred different human vs human games....Be sure BFG is in the maps so you can have your luci.

Alien vs alien....again, what is the point? Running around being good dretch vs dretch but the minute someone 'evolves' everyone else is just random feed?
n game name: Xiane

PIE

Quote from: Thorn
Quote from: Lava CroftIt seems coding Alien vs Alien or Human vs Human is quite tricky. At least that's what some coder said, a while ago, like 10 times already.

oh rly? i looked at the code and seen nothing wrong with doing it
Go for it!..


Humans Vs Humans + Aliens Vs Aliens i don't really care about.. I agree.. its prettymuch just deflavoring the whole thing... buuuut.. HUMANS+ALIENS VS HUMANS+ ALIENS!!! ><.. the possibilities!!

Thorn

Maybe after ive made this mod im making with Hydra i will do a HvH AvA.

right now im only reading all the source files thoroly.

PIE

Thorn.. as you go along I ask if you would please consider writing a guide when your done(or get fed up).. for those who would like to stand on your shoulders.
Good luck on the mod.

Thorn

what? a guide for modding??

 ok here is the guide its quite simple LEARN C

nah ok ill get round to it

PIE

WHAT?!?!? I can mod and i didn't know it.. WOW ITS ALL SO CLEAR NOW! THANK YOU THORN!
I call my mod 'hello world'.. ;p

Thanks though.. it would be nice to know what to look out for/pitfalls, and things to consider etc.

Thorn

Hello world is actually the hardest thing in any language to make when ur an absoloute newbie.because u have no clue what todo , and look at a line of code and say"What happens if i replace this line of code with<Format C:/>

DIGI_Byte

its a great idea but there are plenty of games that do that ctf and stuff  but what i wouldn't mind seeing is somthing like bombing run or somthing with an artifact somthing different that other games haven't done usually its ctf or other. we should do somthing thats completely different and somthin that suits the game

human vs human and alien vs alien is a great idea but its a little silly if you think about it

kevlarman

Quote from: Thorn"What happens if i replace this line of code with<Format C:/>
$ Format C:/>
bash: Format: command not found  :D
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Teiman

Quote from: Lava CroftIt seems coding Alien vs Alien or Human vs Human is quite tricky. At least that's what some coder said, a while ago, like 10 times already.

Human weapons are hardcode to kill aliens. This can be modified, not hard but really boring. I am a noob, anyway.

[db@]Megabite

Quote from: TeimanHuman weapons are hardcode to kill aliens. This can be modified, not hard but really boring. I am a noob, anyway.

set g_friendlyfire 1 :P

Danny

Teiman

Quote from: [db@]Megabite
Quote from: TeimanHuman weapons are hardcode to kill aliens. This can be modified, not hard but really boring. I am a noob, anyway.
set g_friendlyfire 1 :P
Danny

I mean turrets, acid, etc.  Hives scan for humans. Turrets scan for aliens.

This pseudocode:

if ( isHuman(target) ) attack();

You need to change that to:

if ( self.team != target.team ) attack();

With that one you can have MAX_INT num of teams and mix races random.

Theres other problem: the code quality is very high. So is hard to code something with = quality. Adding not soo good code feel very bad :I

trigger happy

Hmmm, dretch vs. dretch headon that would be interesting.
ttp://www.antidrm.org
Never get between a goon and my chaingun.
Danger! Do not feed the dretches.

KorJax

Actually, its very simple.  For a mod that you want humans vs. humans, just skin the alien side as humans, with the human structure.  So, the game says its aliens, but in reality its just humans that are tagged as alien team.  Of course, im not sure the whole upgrade and turret system will work on the team that is marked as aliens.

Of course, a simple solution would be to edit the maps so the "alien" side has usable armories and turrets already on the map.. but even then problems would happen.


Anyways, i would rather not have a Human vs. Human game, it kinda defeates the purpose.  Play tribes or another game if you want to do that.

However, a "catch the dretch" gamemode would be awsome.  No bases, but its everyone  vs. a single dretch, that has the ability to wall-jump and wall-walk, double health, and is alittle faster.  Actually, what would be better is that the speed and health of the dretch depends on how many people are playing.  If only 2-3, the health boost and speed boost would not be noticable, but if your against a full server of 20 people, then you could have a health boost as big as x5 and same with speed boost.

No spawns, so the dretches goal is to last either 10-20 minutes, depending on the players, or kill all the humans.  If the dretch waits it out however, he might be in trouble.  Every 3-6 minutes (depending on players playing), the humans reach the next stage.  So, you might be super-dretch, fighting against S3 if you dont hurry up and kill.

You could also have it so whoever kills the dretch "evolves" into the dretch, and the previous dretch "evolves" into a standard human.  So its kinda like Gun Tag, except you can kill the players.   If this version of the mode is introduced, have it so the humans can spawn though.  Then, the player who is the dretch by the end of the time limit is the winner.

That sounds more like an apropreate alternative Tremulous game-mode :)

bob theBOB

What about free for all? For Alian ffa it is easy, give evolve points for tk, evolove w/o OM and put alot of fixed spawn points on the map like Q3.

Teiman

Quote from: bob theBOBWhat about free for all? For Alian ffa it is easy, give evolve points for tk, evolove w/o OM and put alot of fixed spawn points on the map like Q3.

Yea, done.

You can dowload it here:

Seafoideach

Quote from: KorJax
However, a "catch the dretch" gamemode would be awsome.  No bases, but its everyone  vs. a single dretch, that has the ability to wall-jump and wall-walk, double health, and is alittle faster.  Actually, what would be better is that the speed and health of the dretch depends on how many people are playing.  If only 2-3, the health boost and speed boost would not be noticable, but if your against a full server of 20 people, then you could have a health boost as big as x5 and same with speed boost.

No spawns, so the dretches goal is to last either 10-20 minutes, depending on the players, or kill all the humans.  If the dretch waits it out however, he might be in trouble.  Every 3-6 minutes (depending on players playing), the humans reach the next stage.  So, you might be super-dretch, fighting against S3 if you dont hurry up and kill.

You could also have it so whoever kills the dretch "evolves" into the dretch, and the previous dretch "evolves" into a standard human.  So its kinda like Gun Tag, except you can kill the players.   If this version of the mode is introduced, have it so the humans can spawn though.  Then, the player who is the dretch by the end of the time limit is the winner.

That sounds more like an apropreate alternative Tremulous game-mode :)

That reminds me of a game-mode in AliensVSPredator (only vague memories of it though).


Here are my crappy ideas: only buildings are spawns spread over the map (randomly?). The rest is pretty easy to figure out.


For mods, what about a third team? Experiments. Mixtures of alien and human, plus things like cyborgs. They would be... damn, can't think of the words. Anyway, they would probably be more human than alien (being human experiments). You could replace battlesuit with full-body cyborg replacement, would probably have to have lines of evolution like aliens (human-alien mix thng suddenly becoming human with cyborg arm...).

Both are bad, both need more thought.
nything I do or say is probably extremely stupid, and likely to cause me embarrasment in the future.

Linux-Inside

I don't care what game mode is added.
More game modes = YES PLEASE!