Author Topic: Door problem. Opens at same time  (Read 2778 times)

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Door problem. Opens at same time
« on: September 07, 2010, 09:07:11 am »
All I have is a test room then 2 doors...   I test map in game, then The doors open at same time... Whats the problem... 

Aelita

  • Posts: 743
  • Turrets: +147/-34
Re: Door problem. Opens at same time
« Reply #1 on: September 07, 2010, 09:37:59 am »
Don't clone the doors, make new ones.

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Door problem. Opens at same time
« Reply #2 on: September 07, 2010, 10:00:11 am »
I did that.... Yea I tried that and put the same exact door function and it sill did the same thing?????

Ingar

  • Tremulous Developers
  • *
  • Posts: 554
  • Turrets: +302/-7
    • Ingar's projects on the Web
Re: Door problem. Opens at same time
« Reply #3 on: September 07, 2010, 11:45:44 am »
First, check if you actually have two door entites:
- Select a single brush of the first door and press the L-key to open the Entities List.
  If you open your map, you should find a highlighted func_door. Click on that
  func_door node, only the brushes belonging to that door are now be selected.
  Repeat this for the other door as well. You should have at least two func_doors
  in your Entity List.

Check the settings for each door:
- Select a single brush from the door and press the N-key.
  If the door has a "team" key, make sure it has a different team name. Doors with the same
  "team" key will always open and close together.
- If the door has a "targetname" key, make sure it is different from the targetname of the
  other doors (as far as i know, doors with the same targetname will also open together if
  either of them is triggered)

- To copy doors: select the original door, press CTRL+C. Press ESC to deselect. Press CTRL+V
  to paste a new door. This also works in other cases where you want to create new entities.