Author Topic: Map - Reflex4 Fission Shelter - b3  (Read 22085 times)

KillerWhale

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #30 on: September 18, 2010, 05:56:18 pm »
Hm, it worked just fine for me.

So, overall, some nice improvements.
There is some variety of architecture and some fixes to broken gameplay areas.
Still a bit too much blank space though.

I personally am not a big fan of the broken walls. It changes it up, yes, but I don't feel like they're an aesthetic touch.

Anyways, bugs:
(they're both in the same room)

A Spork

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #31 on: September 18, 2010, 06:26:26 pm »
* A Spork sees the busted wall idea that was clearly lifted from Instinct >.>

Anyways, the busted wall bit, if you're gonna keep it, needs to be a bit more complex, think of what a window would look like if you punched a hole in it or something, very jagged and semi random.
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c4

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #32 on: September 18, 2010, 08:02:54 pm »
* A Spork sees the busted wall idea that was clearly lifted from Instinct >.>

WhAT???

Anyways, b4 is released.

FIXED ALL THE BUGS OCCURING in b3.

Special thanks to A Spork for a brief tutorial on detail brushing.

http://mindstab.org/map-reflex4-b4.pk3
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mooseberry

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #33 on: September 18, 2010, 09:45:07 pm »
Anyways, bugs:
(they're both in the same room)

LOL! How did he not even notice those small white "0"s lying around?
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c4

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #34 on: September 18, 2010, 10:08:38 pm »
Shat ap berry of themoose :)
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your face

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #35 on: September 19, 2010, 12:43:31 am »
Anyways, bugs:
(they're both in the same room)

LOL! How did he not even notice those small white "0"s lying around?
common mistake I do it all the time.
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A Spork

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #36 on: September 19, 2010, 12:56:05 am »
* A Spork sees the busted wall idea that was clearly lifted from Instinct >.>

WhAT???

Anyways, b4 is released.

FIXED ALL THE BUGS OCCURING in b3.

Special thanks to A Spork for a brief tutorial on detail brushing.

http://mindstab.org/map-reflex4-b4.pk3

*cough*
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c4

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #37 on: September 19, 2010, 01:05:24 am »
Lies, I didn't even know what Instinct was >_>
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c4

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #38 on: September 19, 2010, 02:37:36 am »
b5 is out.  Optimized for higher fps.  Fixed glass bugs (could shoot through glass)

Added some obstructions to h base, etc.

http://mindstab.org/map-reflex4-b5.pk3
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ghostisback

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #39 on: September 20, 2010, 01:38:10 pm »
404 Not Found

The server can not find the requested page:

    mindstab.org/map-reflex4-b5.pk3 (port 80)

Please forward this error screen to mindstab.org's WebMaster.

c4

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ghostisback

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #41 on: September 23, 2010, 01:57:52 pm »
Map uploaded on Italian servers Triplex Emperor and Gamezoo.

It's really a nice map.

I just want let u see some little misaligned textures or caulk.

Anyway really a good work.

UniqPhoeniX

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #42 on: September 24, 2010, 08:44:05 am »
Your map has SERIOUS vis issues, did you even compile vis ??? (Try r_showtris 1 to see what is 'visible' / what the renderer has to draw every frame). The layout itself would block LoS well, just need structural walls and vis compiled.
The map has tons of light bleeding in various places. You need to align wall brushes properly so 1 wall surface doesn't extent past the corner of 2 walls, tho there are probably other causes too.
Many hidden surfaces are not caulked, you need to apply caulk to everything and retexture to fully fix that :-\ (quick retexturing pro tip: MMB on a surface in radiant to copy texture and Ctrl+Shift+MMB to paste the texture to a caulked surface).

There are some overlapping/misaligned brushes. r_fullbright 1, noclip and r_showtris can help spot them. Also several of the handrail columns in human base are too short.
In various places cylinder caps have misaligned textures, try pressing the 'Fit' button (under Patch) in Surface inspector (S) several times.
In the pipespam corridor next to human base the wider cylinders also have caps on non-visible sides. They and the small connected pipes are also halfway inside the wall causing more lightbleeding. They should be halves of pipes instead.

The map looks good, but on the technical side I'd give it a 3/10 :( And it would be tons of work to fix it all. Just fixing vis would at least make it properly playable.

jez

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #43 on: September 24, 2010, 06:23:14 pm »
Minor but fairly crucial bug in b5 - your arena file:

Code: [Select]
{
map "reflex4-b4"
longname "Reflex 4 Fission Shelter"
type "tremulous"
}

I think that should be reflex4-b5. ;)

Also, were you going to add a vent or 2 somewhere?

Xedoh

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #44 on: September 25, 2010, 11:40:13 am »
@Uniq:

The broken vis has another reason afaik. I had (and still have in the current realease) the same problem with one of my maps. If you noclip out of the map, you can see there's a skybox all around it. That most likely breaks vis somehow (at least it did in my map).

@c4:

A skybox doesn't have to be placed all around the map. It works fine (and doesn't disturb vis) if you just make a wall outside the window(s) and give it the skybox-texture, that will be perfectly fine (look for example at the .map of arachind).
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AngelKnight

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #45 on: September 25, 2010, 03:21:45 pm »
I absolutely LOVE this map. there's a AMAZING glitch where you can step outside and when both teams get outside and start building it gets REALLY fun. and you can jump off the outside of the map and fall into nothingness and there's a floor for some really epic fights.
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c4

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #46 on: September 25, 2010, 10:28:33 pm »
Yeah thats been long fixed.  If i recall correctly, your server has b3.
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AngelKnight

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #47 on: September 26, 2010, 02:18:46 am »
awwww I LOVED the glitchhhhh.  :'( Wait,do I have to get the next version of reflex?? If you say yes I'm not going to (even if you say no i still won't get the next version) get the next version >:(
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DraZiLoX

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #48 on: September 26, 2010, 10:12:13 am »
awwww I LOVED the glitchhhhh.  :'( Wait,do I have to get the next version of reflex?? If you say yes I'm not going to (even if you say no i still won't get the next version) get the next version >:(
You don't have to get newest version. The thing is, people wont want to play version that's outdated and full of bugs.

AngelKnight

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #49 on: September 26, 2010, 09:17:26 pm »
well, the only bug I noticed was the wall glitch.
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c4

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #50 on: September 26, 2010, 11:17:29 pm »
yeah, there were more than that though.  Pipes, and wall decorations were weird.
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AngelKnight

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Re: Map - Reflex4 Fission Shelter - b3
« Reply #51 on: September 27, 2010, 06:14:35 am »
huh. I thought they were REALLY good.... then again I don't no $%!# about mapping. :P
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