Poll

which map is the best?

arachnid2
1 (5.3%)
atcs
2 (10.5%)
karith
4 (21.1%)
nexus6
1 (5.3%)
niveus
3 (15.8%)
transit
2 (10.5%)
tremor
2 (10.5%)
uncreation
4 (21.1%)

Total Members Voted: 16

Voting closed: July 27, 2006, 01:27:17 am

Author Topic: which map  (Read 3824 times)

vcxzet

  • Guest
which map
« on: July 27, 2006, 01:27:17 am »
just the final ones No beta maps since they don't represent the final map

DIGI_Byte

  • Posts: 508
  • Turrets: +5/-1
which map
« Reply #1 on: July 27, 2006, 01:30:15 am »
atcs is a great spawn and kill map thats why its the best

Stakhanov

  • Posts: 64
  • Turrets: +0/-0
which map
« Reply #2 on: July 27, 2006, 03:01:49 am »
"Best" is too broad for a poll. Best architecture ? Best gameplay ? Best balance ? Best for aliens or for humans ?...

Nicest looking has to be Karith. It would be the best gameplay wise if not for that evil elevator room...

Transit features an unique gameplay , but egg hunts can be tedious. Jetpack is rather powerful here but remains counterable anywhere (thanks to ceilings)

Arachnid2 is also very nice. However a large part of its eye-candy impairs alien movement , especially wallrunning - it is most disorienting on this map , and unfairly so when humans can attack the default alien base from over the pipes.

Actually Nexus6 suffers from the same problem - many surfaces unclimbable , such as the griders blocking the human base corridor's ceiling. The tight doors are rather annoying for large aliens. Otherwise , a fun and balanced map.

DIGI_Byte

  • Posts: 508
  • Turrets: +5/-1
which map
« Reply #3 on: July 27, 2006, 04:12:52 am »
i said that as in basic over all it looks pretty good and game play is quick simple and effective

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
which map
« Reply #4 on: July 27, 2006, 05:46:44 am »
Quote from: "Stakhanov"
Actually Nexus6 suffers from the same problem - many surfaces unclimbable , such as the griders blocking the human base corridor's ceiling. The tight doors are rather annoying for large aliens. Otherwise , a fun and balanced map.
i agree it's fun, but the fact that the default human base is impossible to defend while the aliens start in the most easily defended location on the map makes it far from balanced.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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PHREAK

  • Posts: 344
  • Turrets: +3/-2
which map
« Reply #5 on: July 27, 2006, 09:50:03 am »
Nexus6 would really benefit from a reworked hummie base. The current one is decent for s1 but thats about it. Moving to the corridor is better, but simply too tight for movement.
I'd love to see hummies get a bit more creative with bases on that map.
Yelling at team mates since 2006!

Lava Croft

  • Guest
which map
« Reply #6 on: July 27, 2006, 12:10:21 pm »
I cannot vote because i can only choose one map.
I think Niveus and Uncreation are my favorite maps.

vcxzet

  • Guest
which map
« Reply #7 on: July 27, 2006, 12:25:52 pm »
Quote from: "Stakhanov"
"Best" is too broad for a poll. Best architecture ? Best gameplay ? Best balance ? Best for aliens or for humans ?...

Nicest looking has to be Karith. It would be the best gameplay wise if not for that evil elevator room...

Transit features an unique gameplay , but egg hunts can be tedious. Jetpack is rather powerful here but remains counterable anywhere (thanks to ceilings)

Arachnid2 is also very nice. However a large part of its eye-candy impairs alien movement , especially wallrunning - it is most disorienting on this map , and unfairly so when humans can attack the default alien base from over the pipes.

Actually Nexus6 suffers from the same problem - many surfaces unclimbable , such as the griders blocking the human base corridor's ceiling. The tight doors are rather annoying for large aliens. Otherwise , a fun and balanced map.

didn't you know anything called "overall rating"? :P