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Simple Questions ???

Started by Firstinaction, September 11, 2010, 05:33:59 PM

CATAHA

Quote from: swamp-cecil on September 26, 2010, 12:45:50 PM
use GTKradiant. its never had a texture problem for me.
Lol, NetRadiant much better than GTKRadiant. Its just question of proper setup!
Seems he just put bad paths or something.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Firstinaction




Tamaru

Quote from: CreatureofHell on September 11, 2010, 07:08:53 PM
There is already a topic like this written in far better English.

Here

omg guess who wrote that <3

Firstinaction

How to make walk through plants?

Ingar

Quote from: Firstinaction on October 24, 2010, 11:49:23 AM
How to make walk through plants?

There are two possibilities:

1) if your plant is a misc_model:
    do NOT set spawnflag 2 (autoclip), your model will be non-solid

2) if your plant is made out of brushes:
    use a shader with surfaceparm nonsolid

Interesting example:

I made a potted plant model. The pot and the plant's trunk
can not be wallk-through (nonsolid) so, I gave the model
spawnflag 2.

I made a special shader for the leaves, because
they ARE non-solid, and the texture also uses an alpha
channel (transparency)


// plant leaf 1 with alpha channel
models/mapobjects/vega/plant/leaf1
{
        surfaceparm nomarks
        surfaceparm nonsolid
        cull none
        {
                map models/mapobjects/vega/plant/leaf1
                alphafunc GE128
                depthwrite
                rgbGen identity
        }
        {
                rgbGen identity
                map $lightmap
                depthfunc equal
                blendfunc filter
        }
}



Firstinaction

OK thanks. But I use simple patch mesh on a random brush I make then put some plant texture I can find on it. Will that work with spawnflag

Firstinaction

How can I make text? Like in Procyon he has 3d text. How did ingar do it? Is it md3 or a brush he shaped the letters into?

CATAHA

Semi-transparent shader, applied to something? lol
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Firstinaction

How can produce fog? in an area

CATAHA

Fog shader applied to a brush. All iside will be fog with params, given in shader.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Firstinaction

Quote from: CATAHA on October 31, 2010, 06:30:59 PM
Fog shader applied to a brush. All iside will be fog with params, given in shader.
Is that fog shader in the commen files or...???

CATAHA

No, make your very own fog shader. You can read about 'surfaceparm fog' in shader manual.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake


Firstinaction

How can I create particles? (Especially smoke)  I cant find nothing on the web about gtk radiant particles nor tremulous particles.

CATAHA

Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

swamp-cecil

just use default particle systems.
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Knowitall66



swamp-cecil

Quote from: Knowitall66 on November 09, 2010, 10:24:32 PM
Quote from: swamp-cecil on November 09, 2010, 09:53:38 PM
just use default particle systems.
No.

i mean like simple ones. Like the spark from above the alien base in arachnid2. If i want advanced, ill make my own. i know a bit, allready.
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.