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Source models?

Started by rotacak, September 20, 2010, 09:16:35 PM

rotacak

Are somewhere avaiable source models from tremulous? I mean models with bones for using in 3D modeler.

Nux

I think you're asking for the model files. Tremulous models are md3s and don't use bones. If you want to use bones you'll have to make them yourself, use them to animate/pose your model and then output the result without them again.

You can find the models in C:\Program Files\Tremulous\base\data-1.1.0.pk3 (or equivelent). Open the file as a .zip and extract the desired models from the appropriate 'models' directory. They're md3s so you'll need to use a 3D modeller which can open them. If you want to edit the models in another 3D modelling program, open the md3 in something like mm3d and export to .obj format. From there your desired 3D modelling program should be able to import the .obj and then you can get on with editting it.

rotacak

But that md3 was probably exported from some program from models with bones. This animations cannot be created without bones. Something like "object with bones and animations" -> exported to "md3" = lose bones and only generated animation left. If I want to change/add animation to existing md3, it is nearly impossible without bones.

Nux

I have no idea whether the trem models were made using bones or not, or how you would get a hold of them if they were.

Quote from: Nux on September 20, 2010, 09:32:53 PM
If you want to use bones you'll have to make them yourself

Firstinaction

Yea just like what NUX said about getting the files...  Use blender 3d(its open source free an easy to use)  Once you know how to rig a character with armatures(Bones for animation) then you can rig the tremulous characters after you import them through md3. The script you can google it. (md3 import) (For blender 3d)

rotacak

I already imported it into blender, but I am not 3D artist. I want only load these models with bones and export to better format than md3.

But is strange that quake models have same animation like tremulous...

jm82792

Probably because the reused the animations.


jm82792

Not totally sure.
For the humans it's idiot proof.
Use the same skeleton, different mesh or different skeleton with the proper bone names so that you can transfer over the motion.
I'm trying to get serious with animation,
I've got nothing to show for now :)