Author Topic: 24 Hour map  (Read 25374 times)

A Spork

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Re: 24 Hour map
« Reply #60 on: October 24, 2010, 10:21:13 pm »
Shaders generally look a little better, but creatively placed point lights work too, and are often a bit quicker.
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your face

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Re: 24 Hour map
« Reply #61 on: October 24, 2010, 11:14:19 pm »
Using shaders in conjunction with point lights is the best way to roll. 8)
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Firstinaction

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Re: 24 Hour map
« Reply #62 on: November 11, 2010, 01:24:15 am »
So when are you going to release the map.   And if it looks good. realease it with license and put it into official U.S server maps.

Tamaru

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Re: 24 Hour map
« Reply #63 on: November 11, 2010, 03:40:01 am »
i'm getting error on compile and such even with as far as i went, so if you want it i'll give it to you....


i'm working on a new map now, check random dev shots.

SPK

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Re: 24 Hour map
« Reply #64 on: November 13, 2010, 09:08:29 pm »
Are you letting YOUR MAP to own you ?? After all that work ??
Cmon, put your balls in the right place and tell the world who is the boss!

CATAHA

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Re: 24 Hour map
« Reply #65 on: November 13, 2010, 10:18:43 pm »
May be you can solve that error? Which error u get?
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Pazuzu

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Re: 24 Hour map
« Reply #66 on: November 13, 2010, 10:21:26 pm »
Making something like that in even a week is impressive, never mind 24 hours. I want to see how it went too.
« Last Edit: November 15, 2010, 08:30:15 pm by Pazuzu »

ok, can you give me the tool thingy app that can code?