Author Topic: Ghost mod in Tremulous  (Read 92945 times)

Tremhelper

  • Posts: 76
  • Turrets: +12/-23
Ghost mod in Tremulous
« on: August 21, 2011, 07:22:04 am »
Today i was playing trem in Zserver when alot of players liked the ideah of a ghost mod, right so lets get right down to the basics

-the ghosts are restless spirits that died in war, some of which were brought from hell itself

ok so the classes me and my buddies made are
-White orb: Builder and makes these buildings:
Portal:warps in more ghosts/spawn
gateway: warps in the more heavy and malevolent spirits
coffin:function like a rc does
Boobytrap:a pair of jaws come out of the ground and eat someone
heavytrap:a bigger trap that sprays slime
Former:a gravestone that boost  ghosts, like a aliens booster
grave: like a hovol
-Red orb: is a dreatch class, damages same way
-invisible ghost:needs to be seen with nightvision basi class
-poltergiest: uses random objects(not from envirement) out of nowhere and damages (mara class)
-shadow demon: punches a target: and high jump goon class
-summoner/healer: can summon a ghost
-Flying wings of death:A bomber ghost that bombs with ectoplasmic slime
-The hellspawn champion:a really powerful spirit that apears everyonce and a while, will randomley chosse a player to be one

The ghosts point of view
-all vision is infared
-all can fly
-hellspawn can burrow
-They can make themselves appear by choice



The humans get new stuff too

-turrets replaced with plasma turrets that effect ghosts
-teslas trap a ghost for 3 secs
-defense computer can repair structures
-new weapons/gear
Full spectrum helmet:stage 1 allows you to see ghosts that are visible nd invisisble
Parasuit:Bsuit with the cross on it
parabot:1500 creds has a siren when ghosts are nearby as well as having a huge tesla coil and traping them till they die, will be romote controled, but can be sestroyed
Nightvision:allows u to see better
plasma sucker:2000 creds can also trap a ghost

So whad ya think?

/dev/humancontroller

  • Posts: 1033
  • Turrets: +1002/-383
Re: Ghost mod in Tremulous
« Reply #1 on: August 21, 2011, 10:32:40 am »
you should start coding immediately.

Haraldx

  • Posts: 373
  • Turrets: +15/-69
Re: Ghost mod in Tremulous
« Reply #2 on: August 21, 2011, 11:01:22 am »
Oh look isn't it Tremhelper... I see I haven't issued you any -karma today.
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

Tremhelper

  • Posts: 76
  • Turrets: +12/-23
Re: Ghost mod in Tremulous
« Reply #3 on: August 21, 2011, 04:34:34 pm »
Oh look isn't it Tremhelper... I see I haven't issued you any -karma today.

-_- you mad?

Tremhelper

  • Posts: 76
  • Turrets: +12/-23
Re: Ghost mod in Tremulous
« Reply #4 on: August 21, 2011, 04:36:30 pm »
you should start coding immediately.
yep i shall i will call it Gserver

Lecavalier

  • Posts: 227
  • Turrets: +17/-5
Re: Ghost mod in Tremulous
« Reply #5 on: August 21, 2011, 05:14:28 pm »
I'd play that mod ;)
edit:
-teslas trap a ghost for 3 secs
-defense computer can repair structures
- 3 seconds is far too long. I'd say closer to 1 second would be sufficient.
- defense computer already repairs structures
« Last Edit: August 24, 2011, 11:57:54 pm by Lecavalier »
I wanted you to see me before I killed you.

Tremhelper

  • Posts: 76
  • Turrets: +12/-23
Re: Ghost mod in Tremulous
« Reply #6 on: August 21, 2011, 06:34:55 pm »
I'd play that mod ;)

so would i i also told the devolopers of z about heres what they said:"Its going to take a long time, But i think its worth it"  :laugh:

OhaiReapd

  • Guest
Re: Ghost mod in Tremulous
« Reply #7 on: August 21, 2011, 07:15:44 pm »
I think we should focus on bothering the devs instead of making more mods. Js.

Tremhelper

  • Posts: 76
  • Turrets: +12/-23
Re: Ghost mod in Tremulous
« Reply #8 on: August 21, 2011, 09:24:11 pm »
I think we should focus on bothering the devs instead of making more mods. Js.

nah

hermxiv

  • Posts: 39
  • Turrets: +1/-1
Re: Ghost mod in Tremulous
« Reply #9 on: August 24, 2011, 10:44:29 pm »
I'd play that mod ;)

so would i i also told the devolopers of z about heres what they said:"Its going to take a long time, But i think its worth it"  :laugh:
No. I think I gave you a somewhat dismissive response and forgot all about the idea.

And I wouldn't get coding immediately, I'd get making the art immediately. The code doesn't look too tricky, but you want a complete graphics overhaul. That will take the time.

/dev/humancontroller

  • Posts: 1033
  • Turrets: +1002/-383
Re: Ghost mod in Tremulous
« Reply #10 on: August 25, 2011, 03:21:34 am »
The code doesn't look too tricky
are we talking about the same Tremulous code?

hermxiv

  • Posts: 39
  • Turrets: +1/-1
Re: Ghost mod in Tremulous
« Reply #11 on: August 25, 2011, 03:32:17 am »
The code doesn't look too tricky
are we talking about the same Tremulous code?
The flying and burrowing would be... interesting. But otherwise I don't think it would be that hard to do. Work, yes, but not really hard. In my opinion at least.

Tremhelper

  • Posts: 76
  • Turrets: +12/-23
Re: Ghost mod in Tremulous
« Reply #12 on: August 31, 2011, 03:25:07 am »
The code doesn't look too tricky
are we talking about the same Tremulous code?
The flying and burrowing would be... interesting. But otherwise I don't think it would be that hard to do. Work, yes, but not really hard. In my opinion at least.   

when will u start codeing?

/dev/humancontroller

  • Posts: 1033
  • Turrets: +1002/-383
Re: Ghost mod in Tremulous
« Reply #13 on: August 31, 2011, 06:13:06 am »
when will u start codeing?
that's the question we should be asking u.

Tremhelper

  • Posts: 76
  • Turrets: +12/-23
Re: Ghost mod in Tremulous
« Reply #14 on: September 05, 2011, 09:14:46 pm »
when will u start codeing?
that's the question we should be asking u.

ok, can you give me the tool thingy app that can code? and the i need the map maker for it, not to be rude

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Ghost mod in Tremulous
« Reply #15 on: September 06, 2011, 03:47:53 am »
ok, can you give me the tool thingy app that can code?
Can I sig this? Pleeease?

ok, can you give me the tool thingy app that can code?

Haraldx

  • Posts: 373
  • Turrets: +15/-69
Re: Ghost mod in Tremulous
« Reply #16 on: September 06, 2011, 03:05:06 pm »
when will u start codeing?
that's the question we should be asking u.

ok, can you give me the tool thingy app that can code? and the i need the map maker for it, not to be rude
How about you start Googling instead of asking everyone to give you everything?
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Ghost mod in Tremulous
« Reply #17 on: September 06, 2011, 10:40:25 pm »
Oh, by the way, it's called a text editor. I recommend ConTEXT, personally.

ok, can you give me the tool thingy app that can code?

c4

  • Posts: 554
  • Turrets: +9/-22
Re: Ghost mod in Tremulous
« Reply #18 on: September 07, 2011, 09:50:35 pm »
For mapping use, Netradiant, google Ingar's Netradiant Packages and follow his install instructions.

I was tempted to do what Archangel said and tell him to sudo rm -rf.
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Ghost mod in Tremulous
« Reply #19 on: September 07, 2011, 10:11:15 pm »
I was tempted to do what Archangel said and tell him to sudo rm -rf.
"HOW I MINE TERMINUL???"
Of course, that's assuming he's not just using Windows.

ok, can you give me the tool thingy app that can code?

Vape

  • Posts: 254
  • Turrets: +30/-87
Re: Ghost mod in Tremulous
« Reply #20 on: September 08, 2011, 07:34:57 pm »
It's a shame if you guys don't know who tremhelper is by now.
-If you think its a joke, it's like thinking that kicking a dog/shooting someone innocent in the leg is funny.
Meisseli is a dump face ... Telling that gpp have no cheat is like tell that Meisseli mother dont suck cock !!!!

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Ghost mod in Tremulous
« Reply #21 on: September 08, 2011, 10:30:51 pm »
It's kind of a shame you haven't stopped being all holier-than-thou on a gaming forum by now, too.

ok, can you give me the tool thingy app that can code?

Tremhelper

  • Posts: 76
  • Turrets: +12/-23
Re: Ghost mod in Tremulous
« Reply #22 on: September 09, 2011, 02:05:14 am »
It's kind of a shame you haven't stopped being all holier-than-thou on a gaming forum by now, too.
TRUE

Tremhelper

  • Posts: 76
  • Turrets: +12/-23
Re: Ghost mod in Tremulous
« Reply #23 on: September 09, 2011, 02:06:17 am »
Oh look isn't it Tremhelper... I see I haven't issued you any -karma today.
well if it isnt a troll, go get some brains and get the chopstick out of your ass

Volt

  • Posts: 256
  • Turrets: +66/-54
Re: Ghost mod in Tremulous
« Reply #24 on: September 09, 2011, 07:04:49 am »
?

Haraldx

  • Posts: 373
  • Turrets: +15/-69
Re: Ghost mod in Tremulous
« Reply #25 on: September 09, 2011, 03:32:05 pm »
Oh look isn't it Tremhelper... I see I haven't issued you any -karma today.
well if it isnt a troll, go get some brains and get the chopstick out of your ass
It seems we both have very different understandings of the word "troll". Also, please don't double post and make posts with insults.

A human is not "it", refering to humans you must use the word "he" (masculine) or "she" (feminine)
« Last Edit: September 09, 2011, 03:36:33 pm by Haraldx »
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Ghost mod in Tremulous
« Reply #26 on: September 09, 2011, 08:28:40 pm »
Oh look isn't it Tremhelper... I see I haven't issued you any -karma today.
well if it isnt a troll, go get some brains and get the chopstick out of your ass
It seems we both have very different understandings of the word "troll". Also, please don't double post and make posts with insults.

A human is not "it", refering to humans you must use the word "he" (masculine) or "she" (feminine)
A genderless human is an it. The truth hurts.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Haraldx

  • Posts: 373
  • Turrets: +15/-69
Re: Ghost mod in Tremulous
« Reply #27 on: September 09, 2011, 09:31:52 pm »
A genderless human is an it. The truth hurts.
As far as I know there are no genderless humans on these forums (unless you are one ofcourse)
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

/dev/humancontroller

  • Posts: 1033
  • Turrets: +1002/-383
Re: Ghost mod in Tremulous
« Reply #28 on: September 09, 2011, 11:00:09 pm »
get the chopstick out of your ass
have you been eating shit out of someone's ass with a chopstick?

Haraldx

  • Posts: 373
  • Turrets: +15/-69
Re: Ghost mod in Tremulous
« Reply #29 on: September 10, 2011, 09:27:33 am »
get the chopstick out of your ass
have you been eating shit out of someone's ass with a chopstick?
As far as I can tell - yes.
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES