Today i was playing trem in Zserver when alot of players liked the ideah of a ghost mod, right so lets get right down to the basics
-the ghosts are restless spirits that died in war, some of which were brought from hell itself
ok so the classes me and my buddies made are
-White orb: Builder and makes these buildings:
Portal:warps in more ghosts/spawn
gateway: warps in the more heavy and malevolent spirits
coffin:function like a rc does
Boobytrap:a pair of jaws come out of the ground and eat someone
heavytrap:a bigger trap that sprays slime
Former:a gravestone that boost ghosts, like a aliens booster
grave: like a hovol
-Red orb: is a dreatch class, damages same way
-invisible ghost:needs to be seen with nightvision basi class
-poltergiest: uses random objects(not from envirement) out of nowhere and damages (mara class)
-shadow demon: punches a target: and high jump goon class
-summoner/healer: can summon a ghost
-Flying wings of death:A bomber ghost that bombs with ectoplasmic slime
-The hellspawn champion:a really powerful spirit that apears everyonce and a while, will randomley chosse a player to be one
The ghosts point of view
-all vision is infared
-all can fly
-hellspawn can burrow
-They can make themselves appear by choice
The humans get new stuff too
-turrets replaced with plasma turrets that effect ghosts
-teslas trap a ghost for 3 secs
-defense computer can repair structures
-new weapons/gear
Full spectrum helmet:stage 1 allows you to see ghosts that are visible nd invisisble
Parasuit:Bsuit with the cross on it
parabot:1500 creds has a siren when ghosts are nearby as well as having a huge tesla coil and traping them till they die, will be romote controled, but can be sestroyed
Nightvision:allows u to see better
plasma sucker:2000 creds can also trap a ghost
So whad ya think?